dummies
 

Suchen und Finden

Titel

Autor/Verlag

Inhaltsverzeichnis

Nur ebooks mit Firmenlizenz anzeigen:

 

Design Thinking - Understand - Improve - Apply

Hasso Plattner, Christoph Meinel, Larry Leifer

 

Verlag Springer-Verlag, 2010

ISBN 9783642137570 , 246 Seiten

Format PDF, OL

Kopierschutz Wasserzeichen

Geräte

181,89 EUR

  • Methodik für eine selbstoptimierende Produktionssteuerung
    Eine Management-Ethik - Für eine verantwortungsbewusste Unternehmensführung
    Untersuchungen zur spektralen Empfindlichkeit des menschlichen Auges im mesopischen Bereich
    Wohnen als Verortung - Identifikationsobjekte in deutsch-/türkischen Wohnungen
    Online-Qualitätssicherung beim Bohren mittels ultrakurz gepulster Laserstrahlung
    Technisches Risikomanagement - Leitfaden für die betriebliche Praxis
    IQS Frühindikatoren Handbuch - Agieren statt reagieren

     

     

 

 

Foreword

5

Contributors

9

Design Thinking Research

12

1 The Philosophy of Design Thinking

12

2 Rules of Design Thinking

13

3 The Program Book

16

4 In Summary

20

Part I Design Thinking in Various Contexts

21

Design Thinking: A Fruitful Concept for IT Development?

22

1 Introduction: On Problem Solving in Design and Science

22

2 Understanding the Problem: Overcoming the Dilemma of Analytical Thinking in IT Development by Design Thinking?

25

3 Discussing the Context: Waterfalls, Agility, and New Design Professions

28

4 Discussion: On the Challenges of Translating Design Thinking into Action

32

5 Outlook

36

References

36

A Unified Innovation Process Model for Engineering Designers and Managers

38

1 Introduction

38

2 Unified Innovation Process Model for Engineering Designers and Managers

40

3 Research Methodology

43

4 Designers Gain Necessary Insights by Experimenting

45

5 Reviewers Often Discourage Experimenting

53

6 Discussion

58

7 Conclusion

60

References

61

Product Differentiation by Aesthetic and Creative Design: A Psychological and Neural Framework of Design Thinking

63

1 Introduction

63

2 Aesthetics and Creativity as Design Thinking Mechanisms

65

3 A Definition and Framework of Design Thinking

70

4 Conclusion

72

References

72

Part II Understanding Design Thinking

76

Re-representation: Affordances of Shared Models in Team-Based Design

77

1 Introduction

77

2 Media Models and Media Cascades

78

3 Cognitive Strategies

83

4 Experimental Data

84

5 Tangible Business Process Modeling

87

6 Conclusion

94

7 Future Work

94

References

95

The Co-evolution of Theory and Practice in Design Thinking – or – “Mind the Oddness Trap!”

96

1 From Design Thinking to Design Thinking Research

96

2 Experts RevealingWhat They Think About Design Thinking

97

3 Telling Differences, Illuminating Parallels

99

4 Preparing a Look Behind the Curtain: Specifying Hypotheses

101

5 Why Experiments Matter

103

6 The Challenge

104

7 Operationalization or: Let’s Be Concrete!

105

8 Looking Behind the Curtain: The Experiment

108

9 Design Thinkers Versus “Ordinary Students”: Results

109

10 Discussion

112

11 WhatWeWish to Pass Back

113

Innovation and Culture: Exploring the Work of Designers Across the Globe

115

1 Introduction

115

2 National Culture and Design Practice

116

3 Method

117

4 Insights

119

5 Conclusions

123

References

124

The Efficacy of Prototyping Under Time Constraints

125

1 Introduction

125

2 Method

128

3 Results

130

4 Participant Creations

133

5 Interviews

133

6 Conclusion

138

7 Future Work

139

References

140

Part III Tools for Design Thinking

143

An Instrument for Real-Time Design Interaction Capture and Analysis

144

1 Introduction

144

2 Improving Design Process Instrumentation

146

3 A Real-Time Design Research Instrument

149

4 Key Findings and Contribution

153

5 Conclusion and Future Work

156

References

158

Tele-Board: Enabling Efficient Collaboration In Digital Design Spaces Across Time and Distance

159

1 Creativity Across Distances: CanWe Make ItWork?

159

2 Analyzing Design Thinking Working Modes

161

3 Evaluating Existing Tools for Remote Collaboration

163

4 Our Tool: Tele-Board – A Digital Whiteboard for Remote Collaboration

165

5 Tele-Board: User Feedback

172

6 Outlook and Future Work

173

References

176

Physicality in Distributed Design Collaboration

177

1 Introduction

177

2 Understanding Collaboration in Design

180

3 Explorations in Distributed Design

182

4 Plans and Issues for the Future

188

5 Conclusion

189

References

190

Part IV Design Thinking in Information Technology

191

Bringing Design Thinking to Business Process Modeling

192

1 Introduction

192

2 Background: Process Models Mediate Communication

194

3 Research Question: How to Improve the Quality of Communication

195

4 Iterating Ideas

195

5 Experiences with the TBPM Toolkit

202

6 Related Approaches

203

7 Research Methodology

204

8 Summary and Outlook

205

References

206

Agile Software Development in Virtual Collaboration Environments

207

1 Introduction

207

2 Motivation and State of the Art

208

3 Design Thinking for Agile Software Development

211

4 Virtual Collaboration

214

5 Summary and Outlook

226

References

227

Towards Next Generation Design Thinking: Scenario-Based Prototyping for Designing Complex Software Systems with Multiple Users

229

1 Introduction

229

2 Project Setup

232

3 Research Results

233

4 RelatedWork

243

5 Summary and Future Work

244

References

245