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Design Thinking - Understand - Improve - Apply
Hasso Plattner, Christoph Meinel, Larry Leifer
Verlag Springer-Verlag, 2010
ISBN 9783642137570 , 246 Seiten
Format PDF, OL
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Foreword
5
Contributors
9
Design Thinking Research
12
1 The Philosophy of Design Thinking
12
2 Rules of Design Thinking
13
3 The Program Book
16
4 In Summary
20
Part I Design Thinking in Various Contexts
21
Design Thinking: A Fruitful Concept for IT Development?
22
1 Introduction: On Problem Solving in Design and Science
22
2 Understanding the Problem: Overcoming the Dilemma of Analytical Thinking in IT Development by Design Thinking?
25
3 Discussing the Context: Waterfalls, Agility, and New Design Professions
28
4 Discussion: On the Challenges of Translating Design Thinking into Action
32
5 Outlook
36
References
36
A Unified Innovation Process Model for Engineering Designers and Managers
38
1 Introduction
38
2 Unified Innovation Process Model for Engineering Designers and Managers
40
3 Research Methodology
43
4 Designers Gain Necessary Insights by Experimenting
45
5 Reviewers Often Discourage Experimenting
53
6 Discussion
58
7 Conclusion
60
References
61
Product Differentiation by Aesthetic and Creative Design: A Psychological and Neural Framework of Design Thinking
63
1 Introduction
63
2 Aesthetics and Creativity as Design Thinking Mechanisms
65
3 A Definition and Framework of Design Thinking
70
4 Conclusion
72
References
72
Part II Understanding Design Thinking
76
Re-representation: Affordances of Shared Models in Team-Based Design
77
1 Introduction
77
2 Media Models and Media Cascades
78
3 Cognitive Strategies
83
4 Experimental Data
84
5 Tangible Business Process Modeling
87
6 Conclusion
94
7 Future Work
94
References
95
The Co-evolution of Theory and Practice in Design Thinking – or – “Mind the Oddness Trap!”
96
1 From Design Thinking to Design Thinking Research
96
2 Experts RevealingWhat They Think About Design Thinking
97
3 Telling Differences, Illuminating Parallels
99
4 Preparing a Look Behind the Curtain: Specifying Hypotheses
101
5 Why Experiments Matter
103
6 The Challenge
104
7 Operationalization or: Let’s Be Concrete!
105
8 Looking Behind the Curtain: The Experiment
108
9 Design Thinkers Versus “Ordinary Students”: Results
109
10 Discussion
112
11 WhatWeWish to Pass Back
113
Innovation and Culture: Exploring the Work of Designers Across the Globe
115
1 Introduction
115
2 National Culture and Design Practice
116
3 Method
117
4 Insights
119
5 Conclusions
123
References
124
The Efficacy of Prototyping Under Time Constraints
125
1 Introduction
125
2 Method
128
3 Results
130
4 Participant Creations
133
5 Interviews
133
6 Conclusion
138
7 Future Work
139
References
140
Part III Tools for Design Thinking
143
An Instrument for Real-Time Design Interaction Capture and Analysis
144
1 Introduction
144
2 Improving Design Process Instrumentation
146
3 A Real-Time Design Research Instrument
149
4 Key Findings and Contribution
153
5 Conclusion and Future Work
156
References
158
Tele-Board: Enabling Efficient Collaboration In Digital Design Spaces Across Time and Distance
159
1 Creativity Across Distances: CanWe Make ItWork?
159
2 Analyzing Design Thinking Working Modes
161
3 Evaluating Existing Tools for Remote Collaboration
163
4 Our Tool: Tele-Board – A Digital Whiteboard for Remote Collaboration
165
5 Tele-Board: User Feedback
172
6 Outlook and Future Work
173
References
176
Physicality in Distributed Design Collaboration
177
1 Introduction
177
2 Understanding Collaboration in Design
180
3 Explorations in Distributed Design
182
4 Plans and Issues for the Future
188
5 Conclusion
189
References
190
Part IV Design Thinking in Information Technology
191
Bringing Design Thinking to Business Process Modeling
192
1 Introduction
192
2 Background: Process Models Mediate Communication
194
3 Research Question: How to Improve the Quality of Communication
195
4 Iterating Ideas
195
5 Experiences with the TBPM Toolkit
202
6 Related Approaches
203
7 Research Methodology
204
8 Summary and Outlook
205
References
206
Agile Software Development in Virtual Collaboration Environments
207
1 Introduction
207
2 Motivation and State of the Art
208
3 Design Thinking for Agile Software Development
211
4 Virtual Collaboration
214
5 Summary and Outlook
226
References
227
Towards Next Generation Design Thinking: Scenario-Based Prototyping for Designing Complex Software Systems with Multiple Users
229
1 Introduction
229
2 Project Setup
232
3 Research Results
233
4 RelatedWork
243
5 Summary and Future Work
244
References
245
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