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Pro Java 6 3D Game Development - Java 3D, JOGL, JInput and JOAL APIs

Pro Java 6 3D Game Development - Java 3D, JOGL, JInput and JOAL APIs

von: Andrew Davison

Apress, 2007

ISBN: 9781430202127, 508 Seiten

Format: PDF, OL

Mac OSX,Windows PC Apple iPad, Android Tablet PC's Online-Lesen für: Linux,Mac OSX,Windows PC

Preis: 54,56 EUR

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Pro Java 6 3D Game Development - Java 3D, JOGL, JInput and JOAL APIs


 

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book will be first Java game book to market that uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This will be first and maybe only book to market that covers Java game development using the Java 3D API and Java for OpenGL, both critical components and libraries to Java-based 3D game application development.