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Mathematics for Computer Graphics

Mathematics for Computer Graphics

von: John A. Vince

Springer-Verlag, 2005

ISBN: 9781846282836, 250 Seiten

2. Auflage

Format: PDF, OL

Mac OSX,Windows PC Apple iPad, Android Tablet PC's Online-Lesen für: Linux,Mac OSX,Windows PC

Preis: 37,40 EUR

  • Samhane
    3D-Konstruktion mit SolidWorks, 2.Auflage
    Social Networks (DIGITAL lifeguide) - So funktionieren Facebook, Xing & Co.
    Spring & Hibernate - Eine praxisbezogene Einführung
    iSport (DIGITAL lifeguide) - Mit Smartphone, Pulsuhr, Web & Co. zu besten Trainingsergebnissen
    Ivan IV. - Der Wandel von einem hoffnungsvollen Reformer zu einem furchtbaren Despoten
    Mobile life (DIGITAL lifeguide) - Was Ihnen Netbook, iPad & Co. wirklich bringen
    Blown Film Extrusion - An Introduction
  • Video (DIGITAL lifeguide) - Drehen, schneiden, aufwerten und im Heimkino genießen
    Konstruieren mit CAD - Das Komplettpaket für 3D Modellieren im Maschinenbau
    Organisiert (DIGITAL lifeguide) - Termine, Kontakte, Aufgaben immer & überall im Griff
    Von PDM zu PLM - Prozessoptimierung durch Integration
    AutoCAD 2012 - Von der 2D-Linie zum 3D-Modell
    iTunes (DIGITAL lifeguide) - Die besten Tipps und Tricks für entspannten Musikgenuss
    Painstation
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Mehr zum Inhalt

Mathematics for Computer Graphics


 

Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications.

Each chapter explores a specific mathematical topic, and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast - Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. The book you will read once, and refer to over and over again!