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User Centric Media - First International Conference, UCMedia 2009, Venice, Italy, December 9-11, 2009, Revised Selected Papers (Lecture Notes of the Institute for Computer Sciences, Vol 40)

Petros Daras, Oscar Mayora Ibarra (Eds.)

 

Verlag Springer-Verlag, 2010

ISBN 9783642126307 , 364 Seiten

Format PDF, OL

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0040

2

Preface

5

Organization

7

Table of Contents

11

UCMedia 2009 Keynote Speech

16

InterMedia: Towards Truly User-Centric Convergence of Multimedia

17

Introduction

17

InterMedia Research Challenges and Architecture

18

Prototype: Chloe@University

19

Scenario

19

Implementation

20

Conclusion and Future Work

23

References

24

UCMedia 2009 Session 1: User Centric Multimedia

25

From Photos to Memories: A User-Centric Authoring Tool for Telling Stories with Your Photos

26

Introduction

26

Motivation and Contribution

27

Related Work

28

Authoring Process

29

Implementation

31

Discussion

32

References

33

User-Centric Context-Aware Mobile Applications for Embodied Music Listening

34

Introduction

34

Sample Applications

35

Evaluation

39

Conclusions

42

References

42

Sync’n’Move: Social Interaction Based on Music and Gesture

44

Introduction

44

Background

45

Application Description

46

The Data Acquisition Module

46

The Feature Extraction and Audio Processing Module

48

Evaluation

49

Conclusion

50

UCMedia 2009 Session 2: Content in Media Communities

52

From Coach Potatoes to TV Prosumers: Community-Oriented Content Creation for IDTV

53

Introduction

53

User Centric Content Creation System

54

Content Management System

55

CMS in SAMBA System

55

CMS Functionalities

56

Community Content Production

57

CMS Training Process

57

Content Creation

57

System Validation and Usability Tests

58

Concluding Remarks and Future Work

60

References

60

Innovation in Online Communities – Towards Community-Centric Design

62

Introduction

62

Background: Innovation in Online Communities

63

Online Communities

63

Open Innovation, Co-creation, and User Innovation

64

Challenges to Innovation in Online Communities

64

Possible Solutions: Community-Centric Design

65

From User-Centric Design to Community-Centric Design

66

Living Labs as a New Approach to Community-Centric Design

68

Conclusion

68

References

69

Multimedia Source Management for Remote and Local Edition Environments

70

Introduction

70

Functionalities

71

Source Management

71

Sources Origin and Prosumer Capabilities

71

Multimedia Edition

71

Architecture

72

The Processing Core

73

The Project Structure

74

The User Interface

75

Test and Evaluation

76

Conclusion

77

References

78

UCMedia 2009 Session 3: Multimedia and User Experience

79

In Search of the Uncanny Valley

80

Introduction

80

History

80

Evidence for Existence

82

Psychological Plausibility

84

The Human Side of the Uncanny Valley

85

Conclusions

87

References

88

Investigating the Use of the Experience Clip Method

90

Introduction

90

User Experience Evaluation

91

Applications

91

Participants and Procedure

92

Analysis and Results

92

Discussion on the Use of the Method

95

Conclusion and Future Work

96

References

97

Natural-Language-Based Conversion of Images to Mobile Multimedia Experiences

98

Introduction

98

Natural-Language-Based Image Transmoding

99

System Overview

99

Matching and Synchronization

100

Typical Application

100

Conclusion and Future Work

101

UCMedia 2009 Session 4: Multimedia Search and Retrieval

102

Provision of Multimedia Content Search and Retrieval Services to Users on the Move

103

Introduction

103

An Overview of the VICTORY Framework

104

The VICTORY “MultiPedia Object” Concept

104

VICTORY Service-Oriented Architecture

105

The “VICTORY PDA” Mobile Application

107

A “VICTORY PDA” Use Case

107

Conclusions

110

References

110

Ground-Truth-Less Comparison of Selected Content-Based Image Retrieval Measures

111

Introduction

111

Similarity Measures

112

VS (PictureFinder)

113

Metrics Based on MPEG-7 Visual Descriptors

113

TAG (Tag Metric)

114

Description of Psycho-Physical Experiments

114

General Assumptions

114

Experiment Setup

115

Experiment Execution

115

Analysis of Results

116

Conclusions

117

Exploiting Complementary Resources

119

Introduction

119

Proposed Framework

120

Complementary Resource Analysis

121

Particle Swarm Optimisation Based Multimedia Indexing and Retrieval

122

Experimental Results

123

Conclusions and Future Work

125

UCMedia 2009 Session 5: Interactive TV

127

Content Personalization System Based on User Profiling for Mobile Broadcasting Television

128

Introduction

128

Overview of the Prior Art in Recommendation and Personalization Systems in Media Environments

129

Design of a Content Personalization System for Mobile Television: The User Profiling and Content Association

130

Content Personalization over Mobile Television: System Architecture

131

Broadcaster

133

User Module

133

Server Module

133

Content Personalization over Mobile Television: System Operation

134

Conclusions and Future Work

135

References

135

WiMAX TV: Possibilities and Challenges

136

Introduction

136

System Design

137

Network Characterization

139

Downlink Scenarios

141

Uplink Scenarios

142

Discussions

143

Conclusions

144

References

145

Personalized Semantic News: Combining Semantics and Television

146

Introduction

146

Personalized Semantic News Scenario

147

Expected Added Value

149

References

149

Service and Content Metadata Systems in Interactive TV Domains

150

Introduction

150

Experience Sharing, Cross-Domain Services and Interactive Sessions

152

Experience Sharing

152

Cross-Domain Services and Architectures

152

Interactive TV Sessions

154

iNEM4U Cross-Domain Metadata Solution

155

Practical Experiences

157

Conclusion

158

References

158

UCMedia 2009 Session 6: Content Delivery

160

Efficient Scalable Video Streaming over P2P Network

161

Introduction

161

Proposed Framework for Scalable Video over P2P Network

162

Scalable Video Coding

163

P2P Network

163

Proposed Modification for Efficient Scalable Video Streaming

164

Experimental Results

166

Conclusion

168

References

168

Rate Adaptation Techniques for WebTV

169

Introduction

169

State of the Art

170

Video Content Adaptation

170

Adaptation to Network Conditions

171

Adaptation for End User Quality Perception

171

Outline of the Proposed Solution

172

Adaptation System Model

172

The WebTV Streaming Server Prototype

173

Performance Evaluation

174

Conclusion and Future Work

175

An Adaptive Control System for Interactive Virtual Environment Content Delivery to Handheld Devices

177

Introduction

177

Related Work

178

The Control Algorithm

179

Tests and Results

182

Conclusions

185

References

186

UCMedia 2009 Session 7: Security, Surveillance and Legal Aspects

187

VirtualLife: Secure Identity Management in Peer-to-Peer Systems

188

Introduction

188

The Architecture of VirtualLife

189

VirtualLife Identities

190

Identity Information

190

Intuitive Identity Verification

191

Trust and Reputation Management

192

Using Identities in Services

192

Authenticating Users

192

Authorization

193

Communication between Users

193

Electronic Documents

193

Binding External Services

194

Implementation

194

Conclusion

195

References

195

Overview of the Legal Issues in Virtual Worlds

196

Introduction

196

Virtual World Property

196

User Evaluation Systems

197

Data Protection

197

Copyright Issues in Virtual Worlds

198

Legal Framework

198

Eligibility for Protection of In-World Created Items

199

Copyright Infringements and Exploitation of Rights

199

Trademark Issues in Virtual Worlds

199

Protection of In-World Trademarks

200

Protection against Virtual Knock Offs

200

Advertising in Virtual Worlds

201

Possible Types of Advertising

201

Legal Assessment

201

Provider Liability for User-Generated Content

201

Dispute Resolution in Virtual Worlds

202

Online Dispute Resolution

202

Legal Aspects

203

Conclusions

203

References

204

Selective Motion Estimation for Surveillance Videos

206

Introduction

206

Selective Motion Estimation

207

Real-Time Background Subtraction

208

Selection Policy

208

Video Coding

210

Experimental Results

210

Conclusion

213

References

213

PerMeD 2009 Session 1

214

Personalization of Media Delivery in Seamless Content Delivery Networks

215

Introduction

215

Content Delivery and User Personalization

216

End-User Preferences

216

End-Device Capabilities

218

Network Parameters

219

Conclusion

219

References

219

Shopping Assistant

220

Introduction

220

Home–Fraction

220

Ad–Package Distribution and Identification

221

Ad–Package Profile Matching

221

Ad–Package Presentation

222

Input Processing and Profile Enhancement

222

Shopping–Fraction

222

Future Prospects

223

Streaming Content Wars: Download and Play Strikes Back

224

Introduction

224

History and State of the Art in Media Streaming Technologies

225

Download and Play

225

Traditional Streaming

226

Progressive Download

226

HTTP Adaptive Streaming

227

Selecting the Best Method Based on User (Transmission) Modes

228

Supporting the Unicast Transmission Mode

229

Supporting the Multicast Transmission Mode

229

Supporting the Broadcast Transmission Mode

229

Use Case Scenario and Conclusions

230

References

231

A Personalized HTTP Adaptive Streaming WebTV

233

Introduction

233

The HTTP Adaptive Streaming

234

The Web Media Player Client

235

Network Portability

238

Terminal Portability

239

Conclusion and Future Work

239

PerMeD 2009 Session 2

240

Scalable IPTV Delivery to Home via VPN

241

Introduction

241

Background and Problem Motivations

241

Related Work

242

Contributions

242

Proposed Scheme

243

OpenVPN

243

IPTV VPN

243

Experiment Setup

244

IPTV VPN Network Layout Description

245

Measurement and Analysis

246

Test Methodology

246

VPN Service Qualities Measurements

246

IPTV VPN Service Qualities

247

Discussion

249

Conclusion

249

Location-Aware and User-Centric Touristic Media

251

Introduction

251

State of the Art

252

System Architecture and User Workflow

254

Conclusions

257

References

258

Optimal Ranking for Video Recommendation

259

Introduction

259

Bayesian Personalized Ranking (BPR)

259

Motivation for BPR-Opt

260

Learning Algorithm and Application to Matrix Factorization

261

Evaluation

261

Conclusion and Future Work

262

Gaming Platform for Running Games on Low-End Devices

263

Introduction

263

Games@Large Framework

264

Games@Large Performance Potential

265

Conclusions

266

References

266

TrustVWS 2009 Session 1

267

Virtual Persons + Virtual Goods = Real Problems

268

Introduction and Definition

268

Virtual Persons

270

Virtual Goods

270

Real Problems

271

Eros vs Leatherwood

271

Marvel vs City of Heroes

272

Blizzard vs MDY Industries21

272

Conclusion

272

References

273

TrustVWS 2009 Session 2

274

A Comparison of Three Virtual World Platforms for the Purposes of Learning Support in VirtualLife

275

Introduction

275

Educational Needs

276

Analysis of Existing Virtual World Platforms

276

VirtualLife Design Decisions

278

Conclusions

280

References

280

Transforming Legal Rules into Online Virtual World Rules: A Case Study in the VirtualLife Platform

281

Introduction

281

About VirtualLife

282

Focus on VirtualLife Legal Framework

283

From Rules in Law to Rules in Artifact

284

The Editor of Rules

285

Values Protected by VirtualLife Law and the Law of Avatars

285

Conclusions

286

References

286

NSA 2009

287

Reverie and Socialization for the ‘Electro-Nomadic Cyborg’

288

‘Nomadic Domesticity’

288

History of Domesticity

289

Wirelessness, Nomadism and Alienation

289

The Technological Hearth

291

References

293

Augmented Public Transit: Integrating Approaches to Interface Design for a Digitally Augmented City

294

Introduction

294

TTC Trip Planner and User Profile

295

Conclusion

298

References

298

Memoirs of Togetherness from Audio Logs

299

Introduction

299

Audio Log Processing

300

Experimental Results and Visualisation

301

Conclusion

302

References

302

MinUCS 2009 Session 1

303

Automating Financial Surveillance

304

Introduction

304

Background and Motivation

305

Data

305

Aligning Information to Alerts

307

Price Sensitivity

308

Conclusion

309

References

309

MinUCS 2009 Session 2

311

Cross-Lingual Analysis of Concerns and Reports on Crimes in Blogs

312

Introduction

312

Topics in the “Fraud / Internet Crime” Domain

314

Blog Analysis with Terms and Summaries of Blog Posts

316

Conclusion

317

References

317

Automated Event Extraction in the Domain of Border Security

318

Introduction

318

System Architecture

319

Event Information Access and Moderation

321

Outlook

322

References

323

MinUCS 2009 Session 3

324

Security Level Classification of Confidential Documents Written in Turkish

325

Introduction

325

Experimental Settings

326

Results and Discussions

327

Conclusion and Future Work

330

References

330

Signalling Events in Text Streams

331

Introduction

331

CBSSearch

331

System Overview

332

Stream Indexer

332

Interactive Learning

332

Stream Analysis

333

Preliminary Results

334

References

334

MinUCS 2009 Session 4

336

A Proposal for a Multilingual Epidemic Surveillance System

337

Introduction

337

Related Work

338

Our Approach

338

Some Results

339

Conclusion

341

References

342

Monitoring Social Attitudes Using Rectitude Gains

343

Introduction: Extreme Movements and Security

343

Previous Work

344

Content Analysis and Rectitude

344

Laswell Rectitude Gains

344

Rectitude Gains in Polish

345

Web Mining

345

Spejd Rules

346

Results

347

Conclusions and Future Work

348

References

348

ExpDes 2009

349

Is the Social Television Experience Similar to the Social Online Video Experience? Extending Domain-Specific Sociability Heuristics to a New Domain

350

Introduction

350

Sociability Heuristics for Interactive Television

351

Extending Sociability Heuristics to Social Online Video

351

Conclusion and Further Work

352

References

353

Using Social Science in Design

354

Purpose

354

Three Ways Social Science Can Impact Design

355

Empirical Science in Design Methodology

355

Problems and Solutions in Social Science and Design

356

The Theoretical Loop

357

What Does Social Science Allow Designers to Do?

357

References

358

User-Centric Evaluation Framework for Multimedia Recommender Systems

359

Introduction

359

Evaluation Framework

360

Future Work

361

References

362

Author Index

363