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User Centric Media - First International Conference, UCMedia 2009, Venice, Italy, December 9-11, 2009, Revised Selected Papers (Lecture Notes of the Institute for Computer Sciences, Vol 40)
Petros Daras, Oscar Mayora Ibarra (Eds.)
Verlag Springer-Verlag, 2010
ISBN 9783642126307 , 364 Seiten
Format PDF, OL
Kopierschutz Wasserzeichen
0040
2
Preface
5
Organization
7
Table of Contents
11
UCMedia 2009 Keynote Speech
16
InterMedia: Towards Truly User-Centric Convergence of Multimedia
17
Introduction
17
InterMedia Research Challenges and Architecture
18
Prototype: Chloe@University
19
Scenario
19
Implementation
20
Conclusion and Future Work
23
References
24
UCMedia 2009 Session 1: User Centric Multimedia
25
From Photos to Memories: A User-Centric Authoring Tool for Telling Stories with Your Photos
26
Introduction
26
Motivation and Contribution
27
Related Work
28
Authoring Process
29
Implementation
31
Discussion
32
References
33
User-Centric Context-Aware Mobile Applications for Embodied Music Listening
34
Introduction
34
Sample Applications
35
Evaluation
39
Conclusions
42
References
42
Sync’n’Move: Social Interaction Based on Music and Gesture
44
Introduction
44
Background
45
Application Description
46
The Data Acquisition Module
46
The Feature Extraction and Audio Processing Module
48
Evaluation
49
Conclusion
50
UCMedia 2009 Session 2: Content in Media Communities
52
From Coach Potatoes to TV Prosumers: Community-Oriented Content Creation for IDTV
53
Introduction
53
User Centric Content Creation System
54
Content Management System
55
CMS in SAMBA System
55
CMS Functionalities
56
Community Content Production
57
CMS Training Process
57
Content Creation
57
System Validation and Usability Tests
58
Concluding Remarks and Future Work
60
References
60
Innovation in Online Communities – Towards Community-Centric Design
62
Introduction
62
Background: Innovation in Online Communities
63
Online Communities
63
Open Innovation, Co-creation, and User Innovation
64
Challenges to Innovation in Online Communities
64
Possible Solutions: Community-Centric Design
65
From User-Centric Design to Community-Centric Design
66
Living Labs as a New Approach to Community-Centric Design
68
Conclusion
68
References
69
Multimedia Source Management for Remote and Local Edition Environments
70
Introduction
70
Functionalities
71
Source Management
71
Sources Origin and Prosumer Capabilities
71
Multimedia Edition
71
Architecture
72
The Processing Core
73
The Project Structure
74
The User Interface
75
Test and Evaluation
76
Conclusion
77
References
78
UCMedia 2009 Session 3: Multimedia and User Experience
79
In Search of the Uncanny Valley
80
Introduction
80
History
80
Evidence for Existence
82
Psychological Plausibility
84
The Human Side of the Uncanny Valley
85
Conclusions
87
References
88
Investigating the Use of the Experience Clip Method
90
Introduction
90
User Experience Evaluation
91
Applications
91
Participants and Procedure
92
Analysis and Results
92
Discussion on the Use of the Method
95
Conclusion and Future Work
96
References
97
Natural-Language-Based Conversion of Images to Mobile Multimedia Experiences
98
Introduction
98
Natural-Language-Based Image Transmoding
99
System Overview
99
Matching and Synchronization
100
Typical Application
100
Conclusion and Future Work
101
UCMedia 2009 Session 4: Multimedia Search and Retrieval
102
Provision of Multimedia Content Search and Retrieval Services to Users on the Move
103
Introduction
103
An Overview of the VICTORY Framework
104
The VICTORY “MultiPedia Object” Concept
104
VICTORY Service-Oriented Architecture
105
The “VICTORY PDA” Mobile Application
107
A “VICTORY PDA” Use Case
107
Conclusions
110
References
110
Ground-Truth-Less Comparison of Selected Content-Based Image Retrieval Measures
111
Introduction
111
Similarity Measures
112
VS (PictureFinder)
113
Metrics Based on MPEG-7 Visual Descriptors
113
TAG (Tag Metric)
114
Description of Psycho-Physical Experiments
114
General Assumptions
114
Experiment Setup
115
Experiment Execution
115
Analysis of Results
116
Conclusions
117
Exploiting Complementary Resources
119
Introduction
119
Proposed Framework
120
Complementary Resource Analysis
121
Particle Swarm Optimisation Based Multimedia Indexing and Retrieval
122
Experimental Results
123
Conclusions and Future Work
125
UCMedia 2009 Session 5: Interactive TV
127
Content Personalization System Based on User Profiling for Mobile Broadcasting Television
128
Introduction
128
Overview of the Prior Art in Recommendation and Personalization Systems in Media Environments
129
Design of a Content Personalization System for Mobile Television: The User Profiling and Content Association
130
Content Personalization over Mobile Television: System Architecture
131
Broadcaster
133
User Module
133
Server Module
133
Content Personalization over Mobile Television: System Operation
134
Conclusions and Future Work
135
References
135
WiMAX TV: Possibilities and Challenges
136
Introduction
136
System Design
137
Network Characterization
139
Downlink Scenarios
141
Uplink Scenarios
142
Discussions
143
Conclusions
144
References
145
Personalized Semantic News: Combining Semantics and Television
146
Introduction
146
Personalized Semantic News Scenario
147
Expected Added Value
149
References
149
Service and Content Metadata Systems in Interactive TV Domains
150
Introduction
150
Experience Sharing, Cross-Domain Services and Interactive Sessions
152
Experience Sharing
152
Cross-Domain Services and Architectures
152
Interactive TV Sessions
154
iNEM4U Cross-Domain Metadata Solution
155
Practical Experiences
157
Conclusion
158
References
158
UCMedia 2009 Session 6: Content Delivery
160
Efficient Scalable Video Streaming over P2P Network
161
Introduction
161
Proposed Framework for Scalable Video over P2P Network
162
Scalable Video Coding
163
P2P Network
163
Proposed Modification for Efficient Scalable Video Streaming
164
Experimental Results
166
Conclusion
168
References
168
Rate Adaptation Techniques for WebTV
169
Introduction
169
State of the Art
170
Video Content Adaptation
170
Adaptation to Network Conditions
171
Adaptation for End User Quality Perception
171
Outline of the Proposed Solution
172
Adaptation System Model
172
The WebTV Streaming Server Prototype
173
Performance Evaluation
174
Conclusion and Future Work
175
An Adaptive Control System for Interactive Virtual Environment Content Delivery to Handheld Devices
177
Introduction
177
Related Work
178
The Control Algorithm
179
Tests and Results
182
Conclusions
185
References
186
UCMedia 2009 Session 7: Security, Surveillance and Legal Aspects
187
VirtualLife: Secure Identity Management in Peer-to-Peer Systems
188
Introduction
188
The Architecture of VirtualLife
189
VirtualLife Identities
190
Identity Information
190
Intuitive Identity Verification
191
Trust and Reputation Management
192
Using Identities in Services
192
Authenticating Users
192
Authorization
193
Communication between Users
193
Electronic Documents
193
Binding External Services
194
Implementation
194
Conclusion
195
References
195
Overview of the Legal Issues in Virtual Worlds
196
Introduction
196
Virtual World Property
196
User Evaluation Systems
197
Data Protection
197
Copyright Issues in Virtual Worlds
198
Legal Framework
198
Eligibility for Protection of In-World Created Items
199
Copyright Infringements and Exploitation of Rights
199
Trademark Issues in Virtual Worlds
199
Protection of In-World Trademarks
200
Protection against Virtual Knock Offs
200
Advertising in Virtual Worlds
201
Possible Types of Advertising
201
Legal Assessment
201
Provider Liability for User-Generated Content
201
Dispute Resolution in Virtual Worlds
202
Online Dispute Resolution
202
Legal Aspects
203
Conclusions
203
References
204
Selective Motion Estimation for Surveillance Videos
206
Introduction
206
Selective Motion Estimation
207
Real-Time Background Subtraction
208
Selection Policy
208
Video Coding
210
Experimental Results
210
Conclusion
213
References
213
PerMeD 2009 Session 1
214
Personalization of Media Delivery in Seamless Content Delivery Networks
215
Introduction
215
Content Delivery and User Personalization
216
End-User Preferences
216
End-Device Capabilities
218
Network Parameters
219
Conclusion
219
References
219
Shopping Assistant
220
Introduction
220
Home–Fraction
220
Ad–Package Distribution and Identification
221
Ad–Package Profile Matching
221
Ad–Package Presentation
222
Input Processing and Profile Enhancement
222
Shopping–Fraction
222
Future Prospects
223
Streaming Content Wars: Download and Play Strikes Back
224
Introduction
224
History and State of the Art in Media Streaming Technologies
225
Download and Play
225
Traditional Streaming
226
Progressive Download
226
HTTP Adaptive Streaming
227
Selecting the Best Method Based on User (Transmission) Modes
228
Supporting the Unicast Transmission Mode
229
Supporting the Multicast Transmission Mode
229
Supporting the Broadcast Transmission Mode
229
Use Case Scenario and Conclusions
230
References
231
A Personalized HTTP Adaptive Streaming WebTV
233
Introduction
233
The HTTP Adaptive Streaming
234
The Web Media Player Client
235
Network Portability
238
Terminal Portability
239
Conclusion and Future Work
239
PerMeD 2009 Session 2
240
Scalable IPTV Delivery to Home via VPN
241
Introduction
241
Background and Problem Motivations
241
Related Work
242
Contributions
242
Proposed Scheme
243
OpenVPN
243
IPTV VPN
243
Experiment Setup
244
IPTV VPN Network Layout Description
245
Measurement and Analysis
246
Test Methodology
246
VPN Service Qualities Measurements
246
IPTV VPN Service Qualities
247
Discussion
249
Conclusion
249
Location-Aware and User-Centric Touristic Media
251
Introduction
251
State of the Art
252
System Architecture and User Workflow
254
Conclusions
257
References
258
Optimal Ranking for Video Recommendation
259
Introduction
259
Bayesian Personalized Ranking (BPR)
259
Motivation for BPR-Opt
260
Learning Algorithm and Application to Matrix Factorization
261
Evaluation
261
Conclusion and Future Work
262
Gaming Platform for Running Games on Low-End Devices
263
Introduction
263
Games@Large Framework
264
Games@Large Performance Potential
265
Conclusions
266
References
266
TrustVWS 2009 Session 1
267
Virtual Persons + Virtual Goods = Real Problems
268
Introduction and Definition
268
Virtual Persons
270
Virtual Goods
270
Real Problems
271
Eros vs Leatherwood
271
Marvel vs City of Heroes
272
Blizzard vs MDY Industries21
272
Conclusion
272
References
273
TrustVWS 2009 Session 2
274
A Comparison of Three Virtual World Platforms for the Purposes of Learning Support in VirtualLife
275
Introduction
275
Educational Needs
276
Analysis of Existing Virtual World Platforms
276
VirtualLife Design Decisions
278
Conclusions
280
References
280
Transforming Legal Rules into Online Virtual World Rules: A Case Study in the VirtualLife Platform
281
Introduction
281
About VirtualLife
282
Focus on VirtualLife Legal Framework
283
From Rules in Law to Rules in Artifact
284
The Editor of Rules
285
Values Protected by VirtualLife Law and the Law of Avatars
285
Conclusions
286
References
286
NSA 2009
287
Reverie and Socialization for the ‘Electro-Nomadic Cyborg’
288
‘Nomadic Domesticity’
288
History of Domesticity
289
Wirelessness, Nomadism and Alienation
289
The Technological Hearth
291
References
293
Augmented Public Transit: Integrating Approaches to Interface Design for a Digitally Augmented City
294
Introduction
294
TTC Trip Planner and User Profile
295
Conclusion
298
References
298
Memoirs of Togetherness from Audio Logs
299
Introduction
299
Audio Log Processing
300
Experimental Results and Visualisation
301
Conclusion
302
References
302
MinUCS 2009 Session 1
303
Automating Financial Surveillance
304
Introduction
304
Background and Motivation
305
Data
305
Aligning Information to Alerts
307
Price Sensitivity
308
Conclusion
309
References
309
MinUCS 2009 Session 2
311
Cross-Lingual Analysis of Concerns and Reports on Crimes in Blogs
312
Introduction
312
Topics in the “Fraud / Internet Crime” Domain
314
Blog Analysis with Terms and Summaries of Blog Posts
316
Conclusion
317
References
317
Automated Event Extraction in the Domain of Border Security
318
Introduction
318
System Architecture
319
Event Information Access and Moderation
321
Outlook
322
References
323
MinUCS 2009 Session 3
324
Security Level Classification of Confidential Documents Written in Turkish
325
Introduction
325
Experimental Settings
326
Results and Discussions
327
Conclusion and Future Work
330
References
330
Signalling Events in Text Streams
331
Introduction
331
CBSSearch
331
System Overview
332
Stream Indexer
332
Interactive Learning
332
Stream Analysis
333
Preliminary Results
334
References
334
MinUCS 2009 Session 4
336
A Proposal for a Multilingual Epidemic Surveillance System
337
Introduction
337
Related Work
338
Our Approach
338
Some Results
339
Conclusion
341
References
342
Monitoring Social Attitudes Using Rectitude Gains
343
Introduction: Extreme Movements and Security
343
Previous Work
344
Content Analysis and Rectitude
344
Laswell Rectitude Gains
344
Rectitude Gains in Polish
345
Web Mining
345
Spejd Rules
346
Results
347
Conclusions and Future Work
348
References
348
ExpDes 2009
349
Is the Social Television Experience Similar to the Social Online Video Experience? Extending Domain-Specific Sociability Heuristics to a New Domain
350
Introduction
350
Sociability Heuristics for Interactive Television
351
Extending Sociability Heuristics to Social Online Video
351
Conclusion and Further Work
352
References
353
Using Social Science in Design
354
Purpose
354
Three Ways Social Science Can Impact Design
355
Empirical Science in Design Methodology
355
Problems and Solutions in Social Science and Design
356
The Theoretical Loop
357
What Does Social Science Allow Designers to Do?
357
References
358
User-Centric Evaluation Framework for Multimedia Recommender Systems
359
Introduction
359
Evaluation Framework
360
Future Work
361
References
362
Author Index
363