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Advances in Ergonomics in Design - Proceedings of the AHFE 2019 International Conference on Ergonomics in Design, July 24-28, 2019, Washington D.C., USA

Advances in Ergonomics in Design - Proceedings of the AHFE 2019 International Conference on Ergonomics in Design, July 24-28, 2019, Washington D.C., USA

Francisco Rebelo, Marcelo M. Soares

 

Verlag Springer-Verlag, 2019

ISBN 9783030202279 , 833 Seiten

Format PDF, OL

Kopierschutz Wasserzeichen

Geräte

213,99 EUR


 

Advances in Human Factors and Ergonomics 2019

6

Preface

8

Contents

11

Design Methods, User Interfaces and Interaction Design

19

The Role of Design in Technology Driven Ergonomics Product Development

20

Abstract

20

1 Introduction

20

2 Methodology

21

3 Findings

23

3.1 The Role of Design in Technology Driven New Product Development and Innovation

23

3.2 Methods and Tools to Support User Involvement at the Front End of Technology Driven NPD

24

3.3 The Methods and Tools for Innovative Idea Generation from Technology

25

4 Results

25

5 Discussion

26

6 Conclusions and Recommendations

28

References

28

Teenagers Postural Effects Through Videogames Therapeutic Approach

32

Abstract

32

1 Introduction

32

2 Methodology

34

3 Results and Discussion

35

4 Conclusion

38

References

38

Eye-Tracking Examination of the Anthropological Race, Gender and Verbal-Pictorial Relative Positions on Ergonomics of Visual Information Presentation

40

Abstract

40

1 Introduction

40

2 Method

41

2.1 Design of the Experiment and Procedure

41

2.2 Participants

43

3 Results

43

3.1 Preferences – Pairwise Comparisons

43

3.2 Eye-Tracking Results

46

4 Discussion and Conclusion

49

Acknowledgments

50

References

50

How to Read Red: Red in Western Culture (Part II)

52

Abstract

52

1 Introduction

52

2 Correcting, Punishing, Prohibiting, Protecting

52

3 Distinguishing

53

4 The Color of Love

54

5 Politicizing

55

6 On the Boundary: Pink, Orange, Purple

58

Acknowledgments

62

References

62

Contribution of Visual Ergonomics to a Holistic View of the Symbols Applied in Touristic and Cultural Signage: The Portuguese Case

65

Abstract

65

1 Introduction

65

2 Traffic Signs

67

3 The Portuguese System

68

4 Visual Ergonomics

69

5 Holistic View of the Applied Symbols

70

6 Outcomes

72

References

73

Design, Objects and Memory: A Sustainability-Oriented Project Itinerary

74

Abstract

74

1 Introduction

74

2 Sustainability, Design and Affectivity

76

3 Methodology

77

4 Projects’ Itinerary and Its Applications

78

4.1 Results and Discussion About the Application of the Itineraries

79

4.2 Results and Discussion About the Application of the Questionnaires

80

5 Final Remarks

82

Acknowledgments

83

References

83

Effectiveness of Coach Marks or Instructional Overlay in Smartphone Apps Interfaces

85

Abstract

85

1 Introduction

85

2 Methodology

88

2.1 Study Design

88

2.2 Sample

89

2.3 Materials

89

2.4 Procedures

90

3 Results

91

4 Conclusions

92

Acknowledgements

93

References

94

Communication Design as Tool for Social Transformation: A Co-design Project with the Residents of the Rego Neighborhood, in Lisbon

96

Abstract

96

1 Introduction

96

2 Social Design and Participation

97

3 The Rego Neighborhood and the Work of IPAV in the Field

98

4 Communication Design in the Passa Sabi Festival Planning Process

100

5 Conclusion

105

Acknowledgments

106

References

106

The Brand Mark Competitors Map as Visual Research Tool. Using Graphic and Symbolic Data in the Brand Visual Identity Project

108

Abstract

108

1 Introduction

109

2 Methodology

109

3 The Competitors Map as a Visual Research Tool

110

4 A Brand Marks Analysis Sheet for the Competitors Map

111

5 Previous Results and Next Steps

117

References

118

Boundary Dimension Design of Graphical Symbols Based on User Preference

120

Abstract

120

1 Introduction

120

2 Methods

121

2.1 Materials

121

2.2 Experimental Design

122

2.3 Experimental Environment and Equipment

122

2.4 Subjects

122

2.5 Experimental Procedure

123

3 Result

123

4 Discussion and Conclusion

124

Acknowledgments

125

References

125

An Ergonomic Assessment on the Detectability Design of the New Generation Currency (NGC) Coin Series and Bangko Sentral ng Pilipinas (BSP) Coin Series

127

Abstract

127

1 Introduction

127

1.1 Background of the Study

127

1.2 Problem Statement

128

1.3 Objectives of the Study

128

2 Method

128

2.1 Timed Detection Test

129

2.2 Questionnaire on Design Features

129

3 Results and Discussion

130

3.1 Questionnaire Results

130

3.2 Analysis of Differences

131

3.3 Effectiveness Breakdown of Denominations

134

3.3.1 Visual Test

134

3.3.2 Tactile Test

135

3.3.3 Visual & Tactile (V&T) Test

136

4 Conclusion

137

5 Recommendation

137

Acknowledgments

138

References

138

Research on Optimization of Information Coding for Car Dashboard Based on Eye Movement Analysis

139

Abstract

139

1 Introduction

139

2 Method

140

2.1 Experimental Design

140

2.2 Experimental Equipment

140

2.3 Experimental Subjects

141

2.4 Experimental Materials

141

2.5 Procedure

144

2.6 Data Processing

144

3 Experiment Analysis

144

3.1 Influence of Different Types of Dashboard Design on Reading Duration

144

3.1.1 Analysis of Task Duration

144

3.1.2 Difference Analysis of the Total Task Time

146

3.2 Eye Movement Data Analysis

148

3.2.1 Influence of Dashboard Layout on the Number of Fixation Points

148

3.2.2 The Impact of Different Areas of the Dashboard on Visual Search

149

4 Conclusions

151

Acknowledgements

151

References

151

Brand Identity in Motion. Structural Models of Brand Identity on TV Opening Credits

153

Abstract

153

1 Introduction

153

2 What Is Branding and How Can the TV Series Benefit from It?

154

3 How Can We Think About the Branding of a Television Series?

156

4 Why These?

156

5 Branding and/in Motion

156

6 Brand Identity on TV Opening Credits

157

7 Structural Models of TV Main Titles

158

Acknowledgments

162

References

162

Human Factors Engineering Research on Folding Umbrellas Design

164

Abstract

164

1 Introduction

164

2 The Development of Folding Umbrellas

164

2.1 The Development of Umbrellas

164

2.2 The Appearance of Folding Umbrellas

165

3 The Research Direction of Folding Umbrellas

165

3.1 Development Status of Folding Umbrellas

165

3.2 Human Factors Problems with Folding Umbrellas

166

3.3 Design Ideas of Folding Umbrellas

166

4 Analysis of Folding Umbrellas

167

4.1 Analysis of Handle

167

4.2 Shape of Folding Umbrella cover

168

4.3 Size of Folding Umbrellas

169

4.4 Psychological Factor Analysis

170

5 Conclusion

171

References

171

Effects of Screen Brightness on Visual Performance Under Different Environments

172

Abstract

172

1 Introduction

172

2 Experimental Design

173

2.1 Subjects and Environment

173

2.2 Experimental Devices and Instruments

173

2.3 Experimental Indexes

174

2.4 Experimental Variables

175

2.5 Experimental Materials

175

2.6 Experimental Procedure

175

3 Experimental Results and Analysis

175

3.1 Analysis of Parameters Under Different Ambient Illumination and Screen Brightness

175

3.2 Analysis of Each Parameter Under Different Brightness and Contrast

179

4 Conclusion

180

Acknowledgments

180

References

180

Study on the Effect of Key-to-Key Distance on Touch-Sensitive Key Operation

181

Abstract

181

1 Introduction

181

2 Method

183

2.1 Subjects

183

2.2 Task Design

183

2.3 Statistical Method

185

3 Result

185

3.1 Rounded Corner Touch-Sensitive Keys

185

3.2 Round Touch-Sensitive Keys

188

4 Discussion

191

5 Conclusion

192

Acknowledgments

192

References

192

Research on Standardization of Public Information Guidance Systems for Railway Stations

194

Abstract

194

1 Introduction

194

2 Survey Plan

195

2.1 Standardization of Information Elements

195

2.2 Standardization of Guidance Elements

195

2.3 Standardization Setting of Guidance Systems

196

3 Results and Discussion

196

3.1 Non-standardized Use of Information Element

196

3.2 Non-standardized Design of Guidance Element

197

3.3 Poor Systematized Setting of Guidance Elements

198

3.4 Disconnection Between Guidance System Planning and Architectural Design

201

4 Optimize Design

202

5 Conclusion

203

5.1 Improve Top-Level Design

203

5.2 Strengthening the Promotion and Implementation of National Standards

204

5.3 Carry Out Standardization Pilot Work

204

Acknowledgments

204

References

204

Methodology of Analysis of Brand Visual Identity of Food Products: Comprehension and Valuation of Graphic Signs

205

Abstract

205

1 Introduction

205

2 Methodology

207

2.1 Semantics, Syntactic and Pragmatics in the Analysis and Design Process

208

2.2 Graphic Elements of Visual Identity of Olive Oil and Cheese’ Brand

209

3 From Non-interventional Research and to Active Interventional Research

211

3.1 Study 1

213

3.2 Study 2

216

4 Discussion of the Results and the Conclusions

217

References

219

Design and User Involvement

221

Evaluation of the Concept of a Smart City Gamification from a User Centered Design Perspective

222

Abstract

222

1 Introduction

222

2 Methodology

224

2.1 Sample

224

2.2 Methodology

224

2.3 Procedures

229

3 Results and Discussion

229

4 Conclusions

233

Acknowledgments

233

References

233

Natural Human-Computer Interfaces’ Paradigm and Cognitive Ergonomics

235

Abstract

235

1 Introduction

235

2 Cognitive Ergonomics: A Reading

236

2.1 Participatory Design: A Contextual Approach

236

2.2 User-Centred Design: The Third Paradigm

237

2.3 Contextual Design

238

3 Natural Human-Computer Interfaces: The Fourth Paradigm

238

3.1 Natural Human-Centred System Design

239

3.2 Classifying the Natural Nature of Sensory Modalities

240

4 Conclusion

240

References

241

Grains of Memory: User Experience in the SandBox Interactive Installation

243

Abstract

243

1 Introduction

243

2 The Theoretical Context

244

3 Related Work

245

4 Research Methods

246

4.1 Participants

247

5 The Interactive Installation

247

5.1 SandBox Technical Rider

248

5.2 SandBox Interaction Experience

249

6 Results and Discussion

249

7 Conclusions

254

Acknowledgments

254

References

255

Measure of the Lived and Functional Effects of Gamification: An Experimental Study in a Professional Context

257

Abstract

257

1 Introduction

257

2 User Experience and Gamification

258

3 Problem and Method

259

3.1 Problematic

259

3.2 Methodology

260

4 Results

262

4.1 Results: Impacts on the Lived Experience

262

4.2 Results: Impacts on Functional Experience (Experiment)

263

5 Discussion and Conclusion

266

References

267

Comparative Analysis of Body Measurement and Morphology Between Subjects with Different Body Mass Index

269

Abstract

269

1 Introduction

269

2 Method

270

2.1 Sample Selection

270

2.2 Data Acquisition

271

3 Results and Discussion

272

4 Considerations

276

Acknowledgments

276

References

276

A New Tool for Cognitive Workload Assessment in System Design Prototypes

278

Abstract

278

1 Introduction

278

2 Equipment/Hardware

279

2.1 OpenBCI EEG Setup

279

2.2 Pupil Eye-Tracker

280

2.3 EEG-Stimuli Sync Device

280

3 Equipment/Hardware

281

3.1 Graphical User Interfaces

281

3.2 Lab Streaming Layer

281

4 Tasks and Stimuli

282

4.1 Psychomotor Vigilance Task

282

4.2 N-Back

282

5 Data Acquisition

283

6 Signal Processing

284

6.1 Pre-processing

284

6.2 Metrics

287

7 Conclusions

288

Acknowledgments

288

References

288

Research on Human-Computer Interaction Design of Bed Rehabilitation Equipment for the Elderly

290

Abstract

290

1 Introduction

290

2 Research and Development of Human-Computer Interaction

291

2.1 Research on Human-Computer Interaction

291

2.2 Ergonomic Framework in Product Design

291

3 Users: The Main Factors Affecting the Use of Rehabilitation Equipment for the Elderly

292

3.1 Psychological Factors

292

3.2 Physiological Factors

293

3.3 Social Factors

293

4 Tools: Home Rehabilitation Equipment Status and Ergonomics Related Analysis

293

4.1 Psychological Factors

293

4.2 Ergonomics Related Size Analysis

294

4.3 Length of Rehabilitation Equipment on the Bed

294

4.4 Rehabilitation Equipment Handle Stretch Length

295

4.5 Foot and Pull Ring Size on Rehabilitation Equipment

295

4.6 Foot and Pull Ring Size on Rehabilitation Equipment

296

5 Task: Self-recovery Feedback Design for the Elderly in Bed

296

6 Design Practice

297

6.1 Design Positioning

297

6.2 Design Plan

297

6.3 APP Design

298

6.3.1 LOGO Design

298

6.3.2 Interface Design

298

7 Conclusions

299

Acknowledgments

300

References

300

Visual Storytelling - Creative Strategy of Visual Clues Promoted by Archetypal Images

302

Abstract

302

1 Introduction

302

2 Problem

303

3 Hypothesis

304

4 Objectives

304

5 Strategy

304

6 Results

308

7 Conclusion

309

Acknowledgments

310

References

310

Review of the Research on Car Seating Comfort

311

Abstract

311

1 Introduction

311

2 Theories

312

3 Influencing Factors of Car Seating Comfort

314

4 Evaluation Methods

314

4.1 Subjective Evaluation

314

4.2 Objective Behavior Evaluation

315

4.3 Physiological Parameter Evaluation

317

5 Conclusions

318

Acknowledgments

318

References

319

Ergonomics Assessment Criteria as a Way to Improve the Quality and Safety of People’s Transport in Underground Coal Mines

320

Abstract

320

1 Introduction

320

2 Evaluation of Suspended Monorails Currently Used and Proposed Solutions in Terms of Compliance with Ergonomics Requirements

322

2.1 Survey with the Operators of Suspended Monorails – Results

322

2.2 Survey with the Passengers of Suspended Monorails - Results

324

2.3 Computer Aided Ergonomic Evaluation of the Passengers Transport Cab Used in Mining Suspended Monorails

326

3 Virtual Prototyping of the Operator’s Cabin as an Anthropotechnical System

328

3.1 Development of MBS Computational Model

328

3.2 Assessment of the Suspension System of the Operator’s Cabin Using MBS and FEM Calculations

329

4 Conclusions

331

Acknowledgments

331

References

331

Development of an Ergonomically Designed Backpacks for Junior High School Students

333

Abstract

333

1 Introduction

334

2 Conceptual Model

334

3 Methodology

335

4 Results and Discussion

335

5 Recommendation

337

6 Conclusion

339

References

339

A Study on the Correlation of Head and Face Data of Chinese Adults

340

Abstract

340

1 Introduction

340

2 Research Background

341

3 Sampling Methods

341

3.1 Age Distribution

341

3.2 Geographical Distribution

342

3.3 Occupational Distribution

342

4 Measurement Methods

342

4.1 Definitions of Measurement Items

342

4.2 Measurement Equipments

343

5 Data Analysis

343

5.1 Inter-project Correlation Analysis

343

5.2 Analysis of Influencing Factors on Head and Face

345

5.3 Linear Regression Equation

347

6 Conclusions

347

Acknowledgments

348

References

348

Directions Towards Sustainability Through Higher Education

349

Abstract

349

1 Introduction

349

2 Impediments to Achieving Sustainability

350

2.1 A Challenging Concept

350

2.2 Restrictions of Technological Solutions

350

2.3 Restrictions of a Consumer Based Approach

351

2.4 Restrictions to Reliability of Information for Decision-Making

351

2.5 Cognitive Processes

352

3 Higher Education: A Resource for Sustainability

353

4 The Tasks for Higher Education

354

4.1 Promoting Diversity

354

4.2 Understanding the Concept of Sustainability

354

4.3 Redesigning Courses

354

5 Concepts for Curriculum Design

355

5.1 Social Cognitive Theory

355

5.2 Boyer Model of Scholarship

356

5.3 Global Perspective

356

5.4 Sustainability Science

357

6 Conclusion

358

References

359

Information, Design and Visualization

362

Water Museums and Digital Media: Two Case Studies on Digital Media in Water Museums

363

Abstract

363

1 Introduction

363

2 Museum’s Today

364

3 Experience, Emotion and Digital Media

365

4 Water Museums

366

4.1 WAMU-NET: The Global Water Museum Network

367

4.2 Two Case Studies

367

5 Discussion

370

6 Final Considerations

371

Acknowledgments

371

References

371

A Human-Computer Interaction Framework for Interface Analysis and Design

373

Abstract

373

1 Introduction

373

2 Classification: A Requirement

374

3 Classical HCI Models: The Human Dominance Paradigm

374

4 Towards a Neutral Positioning HCI Model

377

4.1 Simple and Complex HCIs

379

4.2 Complex HCI versus Sequence of Autonomous HCIs

380

5 Conclusion

382

References

382

Collaboration: Critical Roles of Academia-Business Partnerships and Challenges the Workforce Must Face

384

Abstract

384

1 Introduction

384

2 Understanding Collaboration

385

3 The Roles of Education and Industry in Globally Competitive Economic Societies

387

3.1 Challenges Faced by the Workforce

387

3.1.1 Adaptation to the Work Environment

387

3.1.2 Getting the Right Skills

388

3.1.3 How and When Are the Required Skills Acquired

389

4 Paths and Levels of Business-University Collaboration

390

4.1 Promoting and Stimulating Industry-University Collaboration

392

4.2 Successful Industry-University Collaboration Examples

393

4.3 Other Collaboration Perspectives

394

5 Conclusion and Proposed Practices

395

References

396

The ‘Place’ that Shows the Title of a TV Series: What to Name It and How It Has Evolved

397

Abstract

397

1 The ‘Place’ that Shows the Title: What to Name It

397

2 The ‘Place’ that Shows the Title: How It Has Evolved

400

3 Final Remarks

405

Acknowledgments

405

References

406

Communication Design and Medical Procedures: Inform Citizens to Act in Emergency Situations

408

Abstract

408

1 Introduction

408

2 Design Project: Development of Communication Media to Inform Citizens to Act in Emergencies

409

2.1 Definition of Requirements

409

2.2 Definition of Materials

410

2.3 Design and Prototyping

410

2.4 Evaluation

415

3 Conclusion

416

Acknowledgments

417

References

417

Color and Interaction in Journalistic Infographics: The Case of Online Portuguese Media

418

Abstract

418

1 Introduction

418

2 Methodology

419

3 Case Study

420

4 Critical Assessment of Results

424

5 Conclusion

425

Acknowledgments

426

References

426

Information Design in Presentation, Interpretation and Dissemination of Natural and Cultural Heritage

427

Abstract

427

1 Introduction

427

2 Heritage Presentation, Interpretation and Promotion

428

3 Information Design in Heritage Information Developing

431

3.1 Examples of Information Design in Interpretation, Presentation and Dissemination of Heritage

432

4 Results

434

5 Final Remarks

435

References

435

Virtual Reality

438

Evaluation of Behavioral Compliance with Safety Warnings at Different Levels of Cognitive Load in Warehouses

439

Abstract

439

1 Introduction

439

2 Method

440

2.1 Participants

440

2.2 Apparatus

441

2.3 Virtual Environment

441

2.4 The Warnings

441

2.5 Procedure

441

3 Results

444

4 Discussion and Conclusions

446

Acknowledgements

446

References

446

Locomotion-in-Place and Teleport: Which Is the Best Technique to Be Used in Human Behavior Research Using Virtual Reality?

448

Abstract

448

1 Introduction

448

2 Methodology

449

2.1 Experiment

450

2.2 Virtual Environment

451

2.3 Experiment Design

452

2.4 Procedures

452

2.5 Questionnaires

453

3 Results and Discussion

453

3.1 Cognitive Maps

453

3.2 Collisions

455

3.3 Survey Results on Presence and Usability

455

4 Conclusions and Future Work

456

Acknowledgments

457

References

457

Openness Feeling on Height Direction in High Ceiling Room and Bending Pattern of Leading Passage

458

Abstract

458

1 Introduction

458

2 Methods

459

2.1 Experimental Condition

459

2.2 Experimental Procedure

460

3 Results

461

4 Discussion

462

5 Conclusions

462

Acknowledgments

462

References

463

Exploratory Study to Investigate the Influence of a Third Person on an Individual Emergency Wayfinding Decision

464

Abstract

464

1 Introduction

464

2 Method

466

2.1 Study Design

466

2.2 Participants

467

2.3 Experimental Settings

467

2.4 Virtual Environment (VE)

468

2.5 Experimental Task

469

2.6 Procedure

469

3 Results and Discussion

470

4 Conclusion

472

Acknowledgments

473

References

473

How Deep Is a Virtual Reality Experience? Virtual Environments, Emotions and Physiological Measures

474

Abstract

474

1 Introduction

474

2 Methodology

475

2.1 Sample

475

2.2 Immersive Virtual Environments

476

2.3 Measures and Analysis

477

2.4 Objectives

478

2.5 Procedures

478

2.6 Evaluation Questionnaire

479

2.7 Hardware

479

3 Results

479

4 Conclusion

481

References

482

Emotion Through Narrative: Validation for User Engagement in Game Context

484

Abstract

484

1 Introduction

484

1.1 Goals

485

2 Methodology

486

2.1 Participants

486

2.2 The Visual Narrative

486

2.3 Measures

489

2.4 Procedures

489

2.5 Results and Discussion

489

3 Conclusion

493

Acknowledgements

493

References

493

Product and System Design

495

The Importance of Ergonomics in the Development of Sustainable Materials Applied to Footwear Design

496

Abstract

496

1 Introduction

496

2 Methodology

497

2.1 Focus Group Analysis

498

2.2 Design-Development of the Project

500

2.3 Dynamics of Applied Methodology

500

3 Conclusions

503

References

503

Effect of Body Weight of Wheelchair Care Recipient on Physical Activity Intensity of Assistant Person

505

Abstract

505

1 Introduction

505

2 Purpose

506

3 Method

506

3.1 Measurement Equipment and Scale of Activity Amount

506

3.2 Measurement Procedure

508

3.3 Experimental Conditions

508

4 Acquired Data

508

5 Discussion

509

5.1 Comparison of METs Values According to the Exhaled Breath Analyzer and Activity Meter

509

5.2 Fluctuation of Mets Value Calculated from the Exhaled Breath Analyzer

511

6 Conclusion and Future Prospects

511

References

512

Research on Body Pressure Distribution of Mattress for Different Genders

513

Abstract

513

1 Introduction

513

2 Experiment

514

2.1 Subjects

514

2.2 Experimental Equipment

515

2.3 Procedures

516

2.4 Data Analysis

517

3 Results

518

3.1 Mean Pressure

518

3.2 Mean Peak Pressure

520

3.3 Mean Contact Area

521

3.4 Subjective Score

522

4 Discussion and Conclusion

523

Acknowledgements

523

References

524

Universal Design for Enhancing Accessibility of the Visually Impaired in Touristic Environments

525

Abstract

525

1 Introduction

525

2 Methods

526

2.1 Subjects

529

2.2 Experimental Design

529

3 Results

531

4 Conclusion

532

References

532

Toothbrush Innovation Design Based on Man-Machine Engineering Research

533

Abstract

533

1 Introduction

533

2 Ergonomics Analysis

534

2.1 Human-Machine Configuration Analysis

534

2.2 Man Machine Material Analysis

535

2.3 Man-Machine Operation Analysis

535

3 Innovative Design Based on Ergonomic Analysis

536

3.1 Design Thinking

536

3.2 Innovative Design Based on Ergonomic Analysis

536

4 Conclusion

540

Acknowledgments

541

References

541

Study on the Influence of BMI Difference on Pressure Distribution of Mattress

542

Abstract

542

1 Introduction

542

2 Method

543

2.1 Experimental Design

543

2.2 Subject

543

2.3 Apparatus

544

2.4 Task and Procedure

545

2.5 Data Analysis

545

3 Results

546

3.1 Differences

546

3.2 Correlation

546

3.3 Change Trend

547

4 Conclusion

548

Acknowledgments

548

References

548

A JACK-Based Ergonomic Analysis and Design of the Cockpit of Agricultural Material Handling Vehicle

549

Abstract

549

1 Introduction

549

2 An Ergonomic Analysis and Optimization Method of the Cockpit of Material Handling Vehicle

550

3 Ergonomic Simulation of Cockpit of Material Handling Vehicle

551

3.1 Establishment of Cockpit Simulation Model

551

3.2 Establishment of Driver Human Model

552

3.3 Driving Posture Arrangement

553

3.4 Ergonomic Simulation and Analysis of Cockpit of Material Handling Vehicle

554

4 Optimal Cockpit Design

558

5 Conclusion

560

Acknowledgements

561

References

561

Research on Comfort of Mattresses with Different Hardness Based on Body Pressure Distribution

562

Abstract

562

1 Introduction

562

2 Method

563

2.1 Experimental Design

563

2.2 Subject

563

2.3 Apparatus

564

2.4 Task and Procedure

565

2.5 Data Analysis

565

3 Results

567

3.1 Hardness Rating

567

3.2 Pressure

568

4 Conclusion

570

Acknowledgments

570

References

571

Cultural Aspects in Design and City Planning

572

Built Environment Preservation: A Process of Ergonomic Design

573

Abstract

573

1 Introduction

573

2 Fire Outbreaks in Portugal: A Brief Timeline

574

3 The Fire at Oleiros in 2017

575

4 Methodological Steps

576

5 Villages, Houses, Typologies and Materials

578

6 Results and Conclusion

579

References

580

Lighting Design at Workplaces: What Should Be the Concerns for an Architect?

581

Abstract

581

1 Introduction

581

2 Literature Review

582

2.1 Biophilia

582

2.2 Non-visual System

582

2.3 Natural Versus Artificial Light

583

2.4 Illuminance

583

2.5 Workplace

584

2.6 Lisbon

584

3 Case Studies

584

3.1 Camilo Castelo Branco Street, 4th Floor, Lisbon

584

3.2 24th July Avenue, 3rd Floor, East and West Buildings, Lisbon

587

4 Comparison Between the Case Studies

590

5 Conclusions

591

6 Discussion

591

References

592

Design for the Model of Shared Office Space Based on the Logic of Behavior: A Case Study of Chinese Users

594

Abstract

594

1 Introduction

594

2 Analysis of User Behaviors

595

2.1 Research on User Type

595

2.2 Chinese User Behavior Orientation

596

2.3 User Motivation

596

2.4 Task Flow Determination

597

3 Shared Office Space Design Model

599

3.1 Environmental Psychology and Scene Theory

599

3.2 Shared Office Space Design Model

600

4 Shared Office Space Facility Layout

601

4.1 Space Equipment Determination and Optimization Design

601

4.2 Equipment Space Layout Planning

601

5 Jack Evaluation

603

5.1 Establishment of Virtual Person and Device Model

603

5.2 Simulation and Comprehensive Evaluation

606

6 Conclusion

606

References

606

The Italic Style: Understanding the Shape Through History

607

Abstract

607

1 Introduction

607

2 Historical Writing Systems and Styles

608

3 The Italic Style, Understanding the Shape Through History

609

4 Conclusion

616

Acknowledgments

617

References

617

Graphic Design and Cinema: Portuguese Movie Posters from the Nouvelle Vague Period

619

Abstract

619

1 Introduction

619

2 Nouvelle Vague Cinema

620

2.1 Portuguese Nouvelle Vague Cinema

620

3 The Poster: Paths and Technologies

621

3.1 The Poster in Portugal

621

3.2 The Movie Poster

622

3.3 The Nouvelle Vague Movie Poster

624

3.4 The Portuguese Nouvelle Vague Poster

624

3.4 The Portuguese Nouvelle Vague Poster

624

4 The New Cinema Poster in Portugal: Analysis and Characteristics

625

5 Conclusion

629

Acknowledgments

630

References

630

At Hand, the Brain of Men

631

Abstract

631

1 Introduction

631

2 The Hand, from Yesterday

632

3 The Brain of Today

634

4 The Man, Tomorrow

635

Acknowledgments

636

References

636

Exploring Design Requirements of Outdoor Fitness Equipment for Young People

638

Abstract

638

1 Introduction

638

2 Outdoor Physical Activity and Outdoor Fitness Equipment

639

3 Methodology

640

4 Results

641

4.1 Activity Levels of Participants

642

4.2 Young People’s Needs Regarding Outdoor Physical Activity

642

4.2.1 Personal Needs

642

4.2.2 Social Setting Needs

643

4.2.3 Practical Needs

644

5 Discussion

645

Acknowledgments

647

References

647

Design Ergonomics for Human Beings and Wild Animals in Densely Populated Cities: A Design Case in Hong Kong Country Parks

650

Abstract

650

1 Introduction

650

2 Method

651

2.1 Field Visits

651

2.2 Interviews

652

3 Findings

653

3.1 Current Issues

653

3.2 Interviews

653

3.3 Proposed Design Solution

655

4 Conclusions

656

Acknowledgments

656

References

656

Research on Guiding Sign Ergonomic Setting Based on Visual Sensitivity in Long and Narrow Passageway

658

Abstract

658

1 Introduction

658

2 Experiment

659

2.1 Experimental Material

659

2.2 Experimental Environment

660

2.3 Participants

660

2.4 Procedures

661

2.5 Data Analysis

662

3 Results

662

3.1 The Result of the Impact of Height on Angle Value

662

3.2 The Result of the Impact of Distance on Angle Value

663

3.3 The Suitable View Angle of the Guiding Sign

663

4 Discussion and Conclusion

664

Acknowledgments

665

References

665

The Application of Ergonomics of the Built Environment in Architectural Projects as a Benefit for the Hearing Impaired

666

Abstract

666

1 Introduction

666

2 Universal Design and Accessibility

667

3 Assessment Methods in Design of the Built Environment

669

4 A Deaf Space Methodology

670

5 Conclusion

671

References

671

Design Applications

673

A Synthesis of Sociotechnical Principles for System Design

674

Abstract

674

1 Introduction

675

1.1 Background and Context

675

2 Rationale for the Design of STS Principles

676

3 Method

680

4 Synthesised Principles for Sociotechnical Systems Design

681

5 Conclusion

682

Acknowledgements

683

References

683

Cut Me Off: An Exploratory Study About How the User Perceives the Information of Clothes Textile Labels

686

Abstract

686

1 Introduction

686

2 Methodology

688

3 Results and Discussion

689

4 Conclusion

690

References

691

Ergonomic Research in Civil Aircraft External Service Design

692

Abstract

692

1 Review

692

2 General Layout and Ergonomic Design of External Service

692

3 Accessibility Design

693

3.1 Height Design of Service Interface

694

3.2 Operation Task Accessibility Design

695

3.3 Visual Accessibility Design

696

3.4 Operation Convenience Design

697

4 Error Prevention Design

698

5 Operation Safety Evaluation and Design

698

6 Summarize

699

References

700

Design for Children - Ergonomics in a Ceramic Tile’s Project

701

Abstract

701

1 Introduction

701

2 The Study

702

2.1 Method and Aim

702

2.2 Results

703

3 Conclusions

707

Acknowledgments

707

References

707

Graphic-Semantic Expressions Map: A New Tool on Design Teaching

709

Abstract

709

1 Introduction

709

2 Problem

710

3 Design Process

710

4 Graphic-Semantic Expression Map

711

4.1 How It Works

712

5 Conclusions

718

References

719

Research on Ergonomic Design and Evaluation of Office Backrest Curve

720

Abstract

720

1 Introduction

720

2 Questionnaire

722

2.1 Subjects

722

2.2 Question Setting

722

2.3 The Result of the Investigation

722

2.3.1 Discomfort Analysis

722

2.3.2 Causes of Discomfort in Headrest Design

724

3 Experiment

725

3.1 Participants

725

3.2 Equipment

725

3.3 Spinal Measurement

725

3.4 Office Chair Backrest Measurement

726

3.5 Data Analysis

727

3.5.1 Fitting of Human Spine Curve and Office Chair Back

727

4 Conclusion and Discussion

728

Acknowledgments

729

References

729

Assessment of Portuguese Firefighters’ Needs: Preliminary Results of a Pilot Study

730

Abstract

730

1 Introduction

730

1.1 Portuguese Firefighters’ PPE Study

731

2 Materials and Methods

731

2.1 Data Collection

732

2.2 Data Analysis

732

3 Results

732

3.1 Demographic Information

732

3.2 Turnout Gear Selection

733

3.3 Turnout Gear Protection Level

733

3.4 Turnout Coat Fit Issues

734

3.5 Turnout Pants Fit Issues

736

4 Discussion

737

4.1 Turnout Ensemble Sizing

737

4.2 Turnout Ensemble Fit

737

4.3 Gear Fabrics

738

4.4 Turnout Gear Maintenance

738

4.5 Personal Hygiene

739

4.6 Study Limitations

739

5 Final Considerations

740

Acknowledgments

740

References

740

“Possible But Improbable Spaces”: From Interior Design Experience to Jewellery Creation

742

Abstract

742

1 Genesis of the Project

742

2 Project Methodology

749

3 Conclusive Synthesis

749

References

750

Service Mapping: Case Study of University Waste Management System

751

Abstract

751

1 Introduction

751

2 Methodology

752

2.1 Product-Service-System (PSS)

752

2.2 Ergonomics in PSS

752

3 Mapping

753

3.1 Current System

753

3.2 Problems Identified

754

4 Co-created Action Plan

757

4.1 System’s Reconfiguration

757

4.2 Building Trust

757

4.3 Feasibility

758

5 Discussion

759

6 Conclusion

760

References

760

Current Theoretical Developments and Applications of Fitts’ Law: A Literature Review

762

Abstract

762

1 Introduction

762

2 Methods

763

3 Results and Discussion

763

3.1 The Discussion of Fitts’ Law

763

3.2 The Extensions of Fitts’ Law

764

3.3 The Applications of Fitts’ Law

765

4 Conclusion

766

References

767

On Girls Bra Design for the Demand of User

770

Abstract

770

1 Introduction

770

2 Research Status of Girls Bra

771

3 Research Method

771

3.1 Extraction of Influencing Factors

771

3.2 Questionnaire Design

773

3.3 Basic Information of Research Subjects

773

4 Discussion and Analysis

773

4.1 Reliability and Validity of Questionnaires

773

4.2 Weight Ratio Analysis of Bra Demand Factor for Girls

773

4.3 Research Results and Analysis of Weights of Factors

774

5 Conclusion

776

References

777

Effects of Playing Surface on Physiological Responses and Performance Variables of Hockey Players

778

Abstract

778

1 Introduction

778

2 Aims and Objectives of the Study

779

2.1 Hypotheses of the Study

779

2.2 Method and Procedure

779

2.3 Results and Discussion

780

3 Conclusion

782

References

782

Role of Postural Control Exercises and Pelvic Floor Strengthening Exercises on Chronic Low Back Pain of Women with Sitting Jobs

784

Abstract

784

1 Introduction

784

1.1 Need of the Study

785

1.2 Aim of the Study

785

1.3 Objective of the Study

786

1.4 Hypothesis

786

2 Review of Literature

786

3 Methodology

786

3.1 Procedure

787

3.2 Dependent Variables

787

3.3 Independent Variable

787

4 Results

787

5 Discussion

789

6 Conclusion

790

References

790

The Role of Organizational Factors in Development and Progression of Wrist Disorders: Psychosocial Aspects

792

Abstract

792

1 Introduction

792

2 Methodology

795

2.1 Identification of Workplaces and Subjects

795

2.2 Survey on Different Psychosocial Factors and Principal Component Analysis (PCA)

795

3 Results

796

3.1 Demographic Data

796

3.2 Work Sectors and Activities

796

3.3 PCA

797

4 Discussion

800

5 Conclusion

801

References

802

Developing a Framework that Can Assist Designers to Identify and Incorporate Notable Cultural Elements into Products Designed for Tourists

803

Abstract

803

1 Introduction

803

2 Methodology

805

2.1 Phase 1: Extracting Cultural Elements from Tourists

805

2.2 Phase 2: Categorizing the Cultural Elements Using Card Sort

806

2.3 Participants Demographics

806

3 Results and Discussions

807

4 Conclusions

812

References

813

Design Interventions of an Exergame for Fall Problem in Indian Older Adults

814

Abstract

814

1 Introduction

814

2 Methodology

816

2.1 Participants and Selection Criteria of the Study

816

2.2 Experiment and Interview Process

816

2.3 Exergame Design Process

816

3 Findings, Design Modifications and Recommendations

818

3.1 Findings from the Pilot Studies

818

3.2 Design Modification

821

3.3 Design Recommendations

822

4 Discussion

822

Acknowledgements

823

References

823

A Re-look into the Information in Multimedia Design and Animation Theme Presentation

825

Abstract

825

1 Introduction

825

2 The Objective

826

3 Experiments: Theme Based

826

4 Setting up the Experiment: Planning and Conducting Survey

826

5 The Context of Interactivity

826

6 Sample Size

827

7 Identification of Students’ Segment and Respondent Profiling

827

8 Administration of the Test for the Focus Group

828

9 Summary of Responses of Focus Group Study

828

10 Some Observations on the Methodology and Its Limitation

829

11 Conclusion

830

References

830

Author Index

831