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Advances in Ergonomics in Design - Proceedings of the AHFE 2019 International Conference on Ergonomics in Design, July 24-28, 2019, Washington D.C., USA
Francisco Rebelo, Marcelo M. Soares
Verlag Springer-Verlag, 2019
ISBN 9783030202279 , 833 Seiten
Format PDF, OL
Kopierschutz Wasserzeichen
Advances in Human Factors and Ergonomics 2019
6
Preface
8
Contents
11
Design Methods, User Interfaces and Interaction Design
19
The Role of Design in Technology Driven Ergonomics Product Development
20
Abstract
20
1 Introduction
20
2 Methodology
21
3 Findings
23
3.1 The Role of Design in Technology Driven New Product Development and Innovation
23
3.2 Methods and Tools to Support User Involvement at the Front End of Technology Driven NPD
24
3.3 The Methods and Tools for Innovative Idea Generation from Technology
25
4 Results
25
5 Discussion
26
6 Conclusions and Recommendations
28
References
28
Teenagers Postural Effects Through Videogames Therapeutic Approach
32
Abstract
32
1 Introduction
32
2 Methodology
34
3 Results and Discussion
35
4 Conclusion
38
References
38
Eye-Tracking Examination of the Anthropological Race, Gender and Verbal-Pictorial Relative Positions on Ergonomics of Visual Information Presentation
40
Abstract
40
1 Introduction
40
2 Method
41
2.1 Design of the Experiment and Procedure
41
2.2 Participants
43
3 Results
43
3.1 Preferences – Pairwise Comparisons
43
3.2 Eye-Tracking Results
46
4 Discussion and Conclusion
49
Acknowledgments
50
References
50
How to Read Red: Red in Western Culture (Part II)
52
Abstract
52
1 Introduction
52
2 Correcting, Punishing, Prohibiting, Protecting
52
3 Distinguishing
53
4 The Color of Love
54
5 Politicizing
55
6 On the Boundary: Pink, Orange, Purple
58
Acknowledgments
62
References
62
Contribution of Visual Ergonomics to a Holistic View of the Symbols Applied in Touristic and Cultural Signage: The Portuguese Case
65
Abstract
65
1 Introduction
65
2 Traffic Signs
67
3 The Portuguese System
68
4 Visual Ergonomics
69
5 Holistic View of the Applied Symbols
70
6 Outcomes
72
References
73
Design, Objects and Memory: A Sustainability-Oriented Project Itinerary
74
Abstract
74
1 Introduction
74
2 Sustainability, Design and Affectivity
76
3 Methodology
77
4 Projects’ Itinerary and Its Applications
78
4.1 Results and Discussion About the Application of the Itineraries
79
4.2 Results and Discussion About the Application of the Questionnaires
80
5 Final Remarks
82
Acknowledgments
83
References
83
Effectiveness of Coach Marks or Instructional Overlay in Smartphone Apps Interfaces
85
Abstract
85
1 Introduction
85
2 Methodology
88
2.1 Study Design
88
2.2 Sample
89
2.3 Materials
89
2.4 Procedures
90
3 Results
91
4 Conclusions
92
Acknowledgements
93
References
94
Communication Design as Tool for Social Transformation: A Co-design Project with the Residents of the Rego Neighborhood, in Lisbon
96
Abstract
96
1 Introduction
96
2 Social Design and Participation
97
3 The Rego Neighborhood and the Work of IPAV in the Field
98
4 Communication Design in the Passa Sabi Festival Planning Process
100
5 Conclusion
105
Acknowledgments
106
References
106
The Brand Mark Competitors Map as Visual Research Tool. Using Graphic and Symbolic Data in the Brand Visual Identity Project
108
Abstract
108
1 Introduction
109
2 Methodology
109
3 The Competitors Map as a Visual Research Tool
110
4 A Brand Marks Analysis Sheet for the Competitors Map
111
5 Previous Results and Next Steps
117
References
118
Boundary Dimension Design of Graphical Symbols Based on User Preference
120
Abstract
120
1 Introduction
120
2 Methods
121
2.1 Materials
121
2.2 Experimental Design
122
2.3 Experimental Environment and Equipment
122
2.4 Subjects
122
2.5 Experimental Procedure
123
3 Result
123
4 Discussion and Conclusion
124
Acknowledgments
125
References
125
An Ergonomic Assessment on the Detectability Design of the New Generation Currency (NGC) Coin Series and Bangko Sentral ng Pilipinas (BSP) Coin Series
127
Abstract
127
1 Introduction
127
1.1 Background of the Study
127
1.2 Problem Statement
128
1.3 Objectives of the Study
128
2 Method
128
2.1 Timed Detection Test
129
2.2 Questionnaire on Design Features
129
3 Results and Discussion
130
3.1 Questionnaire Results
130
3.2 Analysis of Differences
131
3.3 Effectiveness Breakdown of Denominations
134
3.3.1 Visual Test
134
3.3.2 Tactile Test
135
3.3.3 Visual & Tactile (V&T) Test
136
4 Conclusion
137
5 Recommendation
137
Acknowledgments
138
References
138
Research on Optimization of Information Coding for Car Dashboard Based on Eye Movement Analysis
139
Abstract
139
1 Introduction
139
2 Method
140
2.1 Experimental Design
140
2.2 Experimental Equipment
140
2.3 Experimental Subjects
141
2.4 Experimental Materials
141
2.5 Procedure
144
2.6 Data Processing
144
3 Experiment Analysis
144
3.1 Influence of Different Types of Dashboard Design on Reading Duration
144
3.1.1 Analysis of Task Duration
144
3.1.2 Difference Analysis of the Total Task Time
146
3.2 Eye Movement Data Analysis
148
3.2.1 Influence of Dashboard Layout on the Number of Fixation Points
148
3.2.2 The Impact of Different Areas of the Dashboard on Visual Search
149
4 Conclusions
151
Acknowledgements
151
References
151
Brand Identity in Motion. Structural Models of Brand Identity on TV Opening Credits
153
Abstract
153
1 Introduction
153
2 What Is Branding and How Can the TV Series Benefit from It?
154
3 How Can We Think About the Branding of a Television Series?
156
4 Why These?
156
5 Branding and/in Motion
156
6 Brand Identity on TV Opening Credits
157
7 Structural Models of TV Main Titles
158
Acknowledgments
162
References
162
Human Factors Engineering Research on Folding Umbrellas Design
164
Abstract
164
1 Introduction
164
2 The Development of Folding Umbrellas
164
2.1 The Development of Umbrellas
164
2.2 The Appearance of Folding Umbrellas
165
3 The Research Direction of Folding Umbrellas
165
3.1 Development Status of Folding Umbrellas
165
3.2 Human Factors Problems with Folding Umbrellas
166
3.3 Design Ideas of Folding Umbrellas
166
4 Analysis of Folding Umbrellas
167
4.1 Analysis of Handle
167
4.2 Shape of Folding Umbrella cover
168
4.3 Size of Folding Umbrellas
169
4.4 Psychological Factor Analysis
170
5 Conclusion
171
References
171
Effects of Screen Brightness on Visual Performance Under Different Environments
172
Abstract
172
1 Introduction
172
2 Experimental Design
173
2.1 Subjects and Environment
173
2.2 Experimental Devices and Instruments
173
2.3 Experimental Indexes
174
2.4 Experimental Variables
175
2.5 Experimental Materials
175
2.6 Experimental Procedure
175
3 Experimental Results and Analysis
175
3.1 Analysis of Parameters Under Different Ambient Illumination and Screen Brightness
175
3.2 Analysis of Each Parameter Under Different Brightness and Contrast
179
4 Conclusion
180
Acknowledgments
180
References
180
Study on the Effect of Key-to-Key Distance on Touch-Sensitive Key Operation
181
Abstract
181
1 Introduction
181
2 Method
183
2.1 Subjects
183
2.2 Task Design
183
2.3 Statistical Method
185
3 Result
185
3.1 Rounded Corner Touch-Sensitive Keys
185
3.2 Round Touch-Sensitive Keys
188
4 Discussion
191
5 Conclusion
192
Acknowledgments
192
References
192
Research on Standardization of Public Information Guidance Systems for Railway Stations
194
Abstract
194
1 Introduction
194
2 Survey Plan
195
2.1 Standardization of Information Elements
195
2.2 Standardization of Guidance Elements
195
2.3 Standardization Setting of Guidance Systems
196
3 Results and Discussion
196
3.1 Non-standardized Use of Information Element
196
3.2 Non-standardized Design of Guidance Element
197
3.3 Poor Systematized Setting of Guidance Elements
198
3.4 Disconnection Between Guidance System Planning and Architectural Design
201
4 Optimize Design
202
5 Conclusion
203
5.1 Improve Top-Level Design
203
5.2 Strengthening the Promotion and Implementation of National Standards
204
5.3 Carry Out Standardization Pilot Work
204
Acknowledgments
204
References
204
Methodology of Analysis of Brand Visual Identity of Food Products: Comprehension and Valuation of Graphic Signs
205
Abstract
205
1 Introduction
205
2 Methodology
207
2.1 Semantics, Syntactic and Pragmatics in the Analysis and Design Process
208
2.2 Graphic Elements of Visual Identity of Olive Oil and Cheese’ Brand
209
3 From Non-interventional Research and to Active Interventional Research
211
3.1 Study 1
213
3.2 Study 2
216
4 Discussion of the Results and the Conclusions
217
References
219
Design and User Involvement
221
Evaluation of the Concept of a Smart City Gamification from a User Centered Design Perspective
222
Abstract
222
1 Introduction
222
2 Methodology
224
2.1 Sample
224
2.2 Methodology
224
2.3 Procedures
229
3 Results and Discussion
229
4 Conclusions
233
Acknowledgments
233
References
233
Natural Human-Computer Interfaces’ Paradigm and Cognitive Ergonomics
235
Abstract
235
1 Introduction
235
2 Cognitive Ergonomics: A Reading
236
2.1 Participatory Design: A Contextual Approach
236
2.2 User-Centred Design: The Third Paradigm
237
2.3 Contextual Design
238
3 Natural Human-Computer Interfaces: The Fourth Paradigm
238
3.1 Natural Human-Centred System Design
239
3.2 Classifying the Natural Nature of Sensory Modalities
240
4 Conclusion
240
References
241
Grains of Memory: User Experience in the SandBox Interactive Installation
243
Abstract
243
1 Introduction
243
2 The Theoretical Context
244
3 Related Work
245
4 Research Methods
246
4.1 Participants
247
5 The Interactive Installation
247
5.1 SandBox Technical Rider
248
5.2 SandBox Interaction Experience
249
6 Results and Discussion
249
7 Conclusions
254
Acknowledgments
254
References
255
Measure of the Lived and Functional Effects of Gamification: An Experimental Study in a Professional Context
257
Abstract
257
1 Introduction
257
2 User Experience and Gamification
258
3 Problem and Method
259
3.1 Problematic
259
3.2 Methodology
260
4 Results
262
4.1 Results: Impacts on the Lived Experience
262
4.2 Results: Impacts on Functional Experience (Experiment)
263
5 Discussion and Conclusion
266
References
267
Comparative Analysis of Body Measurement and Morphology Between Subjects with Different Body Mass Index
269
Abstract
269
1 Introduction
269
2 Method
270
2.1 Sample Selection
270
2.2 Data Acquisition
271
3 Results and Discussion
272
4 Considerations
276
Acknowledgments
276
References
276
A New Tool for Cognitive Workload Assessment in System Design Prototypes
278
Abstract
278
1 Introduction
278
2 Equipment/Hardware
279
2.1 OpenBCI EEG Setup
279
2.2 Pupil Eye-Tracker
280
2.3 EEG-Stimuli Sync Device
280
3 Equipment/Hardware
281
3.1 Graphical User Interfaces
281
3.2 Lab Streaming Layer
281
4 Tasks and Stimuli
282
4.1 Psychomotor Vigilance Task
282
4.2 N-Back
282
5 Data Acquisition
283
6 Signal Processing
284
6.1 Pre-processing
284
6.2 Metrics
287
7 Conclusions
288
Acknowledgments
288
References
288
Research on Human-Computer Interaction Design of Bed Rehabilitation Equipment for the Elderly
290
Abstract
290
1 Introduction
290
2 Research and Development of Human-Computer Interaction
291
2.1 Research on Human-Computer Interaction
291
2.2 Ergonomic Framework in Product Design
291
3 Users: The Main Factors Affecting the Use of Rehabilitation Equipment for the Elderly
292
3.1 Psychological Factors
292
3.2 Physiological Factors
293
3.3 Social Factors
293
4 Tools: Home Rehabilitation Equipment Status and Ergonomics Related Analysis
293
4.1 Psychological Factors
293
4.2 Ergonomics Related Size Analysis
294
4.3 Length of Rehabilitation Equipment on the Bed
294
4.4 Rehabilitation Equipment Handle Stretch Length
295
4.5 Foot and Pull Ring Size on Rehabilitation Equipment
295
4.6 Foot and Pull Ring Size on Rehabilitation Equipment
296
5 Task: Self-recovery Feedback Design for the Elderly in Bed
296
6 Design Practice
297
6.1 Design Positioning
297
6.2 Design Plan
297
6.3 APP Design
298
6.3.1 LOGO Design
298
6.3.2 Interface Design
298
7 Conclusions
299
Acknowledgments
300
References
300
Visual Storytelling - Creative Strategy of Visual Clues Promoted by Archetypal Images
302
Abstract
302
1 Introduction
302
2 Problem
303
3 Hypothesis
304
4 Objectives
304
5 Strategy
304
6 Results
308
7 Conclusion
309
Acknowledgments
310
References
310
Review of the Research on Car Seating Comfort
311
Abstract
311
1 Introduction
311
2 Theories
312
3 Influencing Factors of Car Seating Comfort
314
4 Evaluation Methods
314
4.1 Subjective Evaluation
314
4.2 Objective Behavior Evaluation
315
4.3 Physiological Parameter Evaluation
317
5 Conclusions
318
Acknowledgments
318
References
319
Ergonomics Assessment Criteria as a Way to Improve the Quality and Safety of People’s Transport in Underground Coal Mines
320
Abstract
320
1 Introduction
320
2 Evaluation of Suspended Monorails Currently Used and Proposed Solutions in Terms of Compliance with Ergonomics Requirements
322
2.1 Survey with the Operators of Suspended Monorails – Results
322
2.2 Survey with the Passengers of Suspended Monorails - Results
324
2.3 Computer Aided Ergonomic Evaluation of the Passengers Transport Cab Used in Mining Suspended Monorails
326
3 Virtual Prototyping of the Operator’s Cabin as an Anthropotechnical System
328
3.1 Development of MBS Computational Model
328
3.2 Assessment of the Suspension System of the Operator’s Cabin Using MBS and FEM Calculations
329
4 Conclusions
331
Acknowledgments
331
References
331
Development of an Ergonomically Designed Backpacks for Junior High School Students
333
Abstract
333
1 Introduction
334
2 Conceptual Model
334
3 Methodology
335
4 Results and Discussion
335
5 Recommendation
337
6 Conclusion
339
References
339
A Study on the Correlation of Head and Face Data of Chinese Adults
340
Abstract
340
1 Introduction
340
2 Research Background
341
3 Sampling Methods
341
3.1 Age Distribution
341
3.2 Geographical Distribution
342
3.3 Occupational Distribution
342
4 Measurement Methods
342
4.1 Definitions of Measurement Items
342
4.2 Measurement Equipments
343
5 Data Analysis
343
5.1 Inter-project Correlation Analysis
343
5.2 Analysis of Influencing Factors on Head and Face
345
5.3 Linear Regression Equation
347
6 Conclusions
347
Acknowledgments
348
References
348
Directions Towards Sustainability Through Higher Education
349
Abstract
349
1 Introduction
349
2 Impediments to Achieving Sustainability
350
2.1 A Challenging Concept
350
2.2 Restrictions of Technological Solutions
350
2.3 Restrictions of a Consumer Based Approach
351
2.4 Restrictions to Reliability of Information for Decision-Making
351
2.5 Cognitive Processes
352
3 Higher Education: A Resource for Sustainability
353
4 The Tasks for Higher Education
354
4.1 Promoting Diversity
354
4.2 Understanding the Concept of Sustainability
354
4.3 Redesigning Courses
354
5 Concepts for Curriculum Design
355
5.1 Social Cognitive Theory
355
5.2 Boyer Model of Scholarship
356
5.3 Global Perspective
356
5.4 Sustainability Science
357
6 Conclusion
358
References
359
Information, Design and Visualization
362
Water Museums and Digital Media: Two Case Studies on Digital Media in Water Museums
363
Abstract
363
1 Introduction
363
2 Museum’s Today
364
3 Experience, Emotion and Digital Media
365
4 Water Museums
366
4.1 WAMU-NET: The Global Water Museum Network
367
4.2 Two Case Studies
367
5 Discussion
370
6 Final Considerations
371
Acknowledgments
371
References
371
A Human-Computer Interaction Framework for Interface Analysis and Design
373
Abstract
373
1 Introduction
373
2 Classification: A Requirement
374
3 Classical HCI Models: The Human Dominance Paradigm
374
4 Towards a Neutral Positioning HCI Model
377
4.1 Simple and Complex HCIs
379
4.2 Complex HCI versus Sequence of Autonomous HCIs
380
5 Conclusion
382
References
382
Collaboration: Critical Roles of Academia-Business Partnerships and Challenges the Workforce Must Face
384
Abstract
384
1 Introduction
384
2 Understanding Collaboration
385
3 The Roles of Education and Industry in Globally Competitive Economic Societies
387
3.1 Challenges Faced by the Workforce
387
3.1.1 Adaptation to the Work Environment
387
3.1.2 Getting the Right Skills
388
3.1.3 How and When Are the Required Skills Acquired
389
4 Paths and Levels of Business-University Collaboration
390
4.1 Promoting and Stimulating Industry-University Collaboration
392
4.2 Successful Industry-University Collaboration Examples
393
4.3 Other Collaboration Perspectives
394
5 Conclusion and Proposed Practices
395
References
396
The ‘Place’ that Shows the Title of a TV Series: What to Name It and How It Has Evolved
397
Abstract
397
1 The ‘Place’ that Shows the Title: What to Name It
397
2 The ‘Place’ that Shows the Title: How It Has Evolved
400
3 Final Remarks
405
Acknowledgments
405
References
406
Communication Design and Medical Procedures: Inform Citizens to Act in Emergency Situations
408
Abstract
408
1 Introduction
408
2 Design Project: Development of Communication Media to Inform Citizens to Act in Emergencies
409
2.1 Definition of Requirements
409
2.2 Definition of Materials
410
2.3 Design and Prototyping
410
2.4 Evaluation
415
3 Conclusion
416
Acknowledgments
417
References
417
Color and Interaction in Journalistic Infographics: The Case of Online Portuguese Media
418
Abstract
418
1 Introduction
418
2 Methodology
419
3 Case Study
420
4 Critical Assessment of Results
424
5 Conclusion
425
Acknowledgments
426
References
426
Information Design in Presentation, Interpretation and Dissemination of Natural and Cultural Heritage
427
Abstract
427
1 Introduction
427
2 Heritage Presentation, Interpretation and Promotion
428
3 Information Design in Heritage Information Developing
431
3.1 Examples of Information Design in Interpretation, Presentation and Dissemination of Heritage
432
4 Results
434
5 Final Remarks
435
References
435
Virtual Reality
438
Evaluation of Behavioral Compliance with Safety Warnings at Different Levels of Cognitive Load in Warehouses
439
Abstract
439
1 Introduction
439
2 Method
440
2.1 Participants
440
2.2 Apparatus
441
2.3 Virtual Environment
441
2.4 The Warnings
441
2.5 Procedure
441
3 Results
444
4 Discussion and Conclusions
446
Acknowledgements
446
References
446
Locomotion-in-Place and Teleport: Which Is the Best Technique to Be Used in Human Behavior Research Using Virtual Reality?
448
Abstract
448
1 Introduction
448
2 Methodology
449
2.1 Experiment
450
2.2 Virtual Environment
451
2.3 Experiment Design
452
2.4 Procedures
452
2.5 Questionnaires
453
3 Results and Discussion
453
3.1 Cognitive Maps
453
3.2 Collisions
455
3.3 Survey Results on Presence and Usability
455
4 Conclusions and Future Work
456
Acknowledgments
457
References
457
Openness Feeling on Height Direction in High Ceiling Room and Bending Pattern of Leading Passage
458
Abstract
458
1 Introduction
458
2 Methods
459
2.1 Experimental Condition
459
2.2 Experimental Procedure
460
3 Results
461
4 Discussion
462
5 Conclusions
462
Acknowledgments
462
References
463
Exploratory Study to Investigate the Influence of a Third Person on an Individual Emergency Wayfinding Decision
464
Abstract
464
1 Introduction
464
2 Method
466
2.1 Study Design
466
2.2 Participants
467
2.3 Experimental Settings
467
2.4 Virtual Environment (VE)
468
2.5 Experimental Task
469
2.6 Procedure
469
3 Results and Discussion
470
4 Conclusion
472
Acknowledgments
473
References
473
How Deep Is a Virtual Reality Experience? Virtual Environments, Emotions and Physiological Measures
474
Abstract
474
1 Introduction
474
2 Methodology
475
2.1 Sample
475
2.2 Immersive Virtual Environments
476
2.3 Measures and Analysis
477
2.4 Objectives
478
2.5 Procedures
478
2.6 Evaluation Questionnaire
479
2.7 Hardware
479
3 Results
479
4 Conclusion
481
References
482
Emotion Through Narrative: Validation for User Engagement in Game Context
484
Abstract
484
1 Introduction
484
1.1 Goals
485
2 Methodology
486
2.1 Participants
486
2.2 The Visual Narrative
486
2.3 Measures
489
2.4 Procedures
489
2.5 Results and Discussion
489
3 Conclusion
493
Acknowledgements
493
References
493
Product and System Design
495
The Importance of Ergonomics in the Development of Sustainable Materials Applied to Footwear Design
496
Abstract
496
1 Introduction
496
2 Methodology
497
2.1 Focus Group Analysis
498
2.2 Design-Development of the Project
500
2.3 Dynamics of Applied Methodology
500
3 Conclusions
503
References
503
Effect of Body Weight of Wheelchair Care Recipient on Physical Activity Intensity of Assistant Person
505
Abstract
505
1 Introduction
505
2 Purpose
506
3 Method
506
3.1 Measurement Equipment and Scale of Activity Amount
506
3.2 Measurement Procedure
508
3.3 Experimental Conditions
508
4 Acquired Data
508
5 Discussion
509
5.1 Comparison of METs Values According to the Exhaled Breath Analyzer and Activity Meter
509
5.2 Fluctuation of Mets Value Calculated from the Exhaled Breath Analyzer
511
6 Conclusion and Future Prospects
511
References
512
Research on Body Pressure Distribution of Mattress for Different Genders
513
Abstract
513
1 Introduction
513
2 Experiment
514
2.1 Subjects
514
2.2 Experimental Equipment
515
2.3 Procedures
516
2.4 Data Analysis
517
3 Results
518
3.1 Mean Pressure
518
3.2 Mean Peak Pressure
520
3.3 Mean Contact Area
521
3.4 Subjective Score
522
4 Discussion and Conclusion
523
Acknowledgements
523
References
524
Universal Design for Enhancing Accessibility of the Visually Impaired in Touristic Environments
525
Abstract
525
1 Introduction
525
2 Methods
526
2.1 Subjects
529
2.2 Experimental Design
529
3 Results
531
4 Conclusion
532
References
532
Toothbrush Innovation Design Based on Man-Machine Engineering Research
533
Abstract
533
1 Introduction
533
2 Ergonomics Analysis
534
2.1 Human-Machine Configuration Analysis
534
2.2 Man Machine Material Analysis
535
2.3 Man-Machine Operation Analysis
535
3 Innovative Design Based on Ergonomic Analysis
536
3.1 Design Thinking
536
3.2 Innovative Design Based on Ergonomic Analysis
536
4 Conclusion
540
Acknowledgments
541
References
541
Study on the Influence of BMI Difference on Pressure Distribution of Mattress
542
Abstract
542
1 Introduction
542
2 Method
543
2.1 Experimental Design
543
2.2 Subject
543
2.3 Apparatus
544
2.4 Task and Procedure
545
2.5 Data Analysis
545
3 Results
546
3.1 Differences
546
3.2 Correlation
546
3.3 Change Trend
547
4 Conclusion
548
Acknowledgments
548
References
548
A JACK-Based Ergonomic Analysis and Design of the Cockpit of Agricultural Material Handling Vehicle
549
Abstract
549
1 Introduction
549
2 An Ergonomic Analysis and Optimization Method of the Cockpit of Material Handling Vehicle
550
3 Ergonomic Simulation of Cockpit of Material Handling Vehicle
551
3.1 Establishment of Cockpit Simulation Model
551
3.2 Establishment of Driver Human Model
552
3.3 Driving Posture Arrangement
553
3.4 Ergonomic Simulation and Analysis of Cockpit of Material Handling Vehicle
554
4 Optimal Cockpit Design
558
5 Conclusion
560
Acknowledgements
561
References
561
Research on Comfort of Mattresses with Different Hardness Based on Body Pressure Distribution
562
Abstract
562
1 Introduction
562
2 Method
563
2.1 Experimental Design
563
2.2 Subject
563
2.3 Apparatus
564
2.4 Task and Procedure
565
2.5 Data Analysis
565
3 Results
567
3.1 Hardness Rating
567
3.2 Pressure
568
4 Conclusion
570
Acknowledgments
570
References
571
Cultural Aspects in Design and City Planning
572
Built Environment Preservation: A Process of Ergonomic Design
573
Abstract
573
1 Introduction
573
2 Fire Outbreaks in Portugal: A Brief Timeline
574
3 The Fire at Oleiros in 2017
575
4 Methodological Steps
576
5 Villages, Houses, Typologies and Materials
578
6 Results and Conclusion
579
References
580
Lighting Design at Workplaces: What Should Be the Concerns for an Architect?
581
Abstract
581
1 Introduction
581
2 Literature Review
582
2.1 Biophilia
582
2.2 Non-visual System
582
2.3 Natural Versus Artificial Light
583
2.4 Illuminance
583
2.5 Workplace
584
2.6 Lisbon
584
3 Case Studies
584
3.1 Camilo Castelo Branco Street, 4th Floor, Lisbon
584
3.2 24th July Avenue, 3rd Floor, East and West Buildings, Lisbon
587
4 Comparison Between the Case Studies
590
5 Conclusions
591
6 Discussion
591
References
592
Design for the Model of Shared Office Space Based on the Logic of Behavior: A Case Study of Chinese Users
594
Abstract
594
1 Introduction
594
2 Analysis of User Behaviors
595
2.1 Research on User Type
595
2.2 Chinese User Behavior Orientation
596
2.3 User Motivation
596
2.4 Task Flow Determination
597
3 Shared Office Space Design Model
599
3.1 Environmental Psychology and Scene Theory
599
3.2 Shared Office Space Design Model
600
4 Shared Office Space Facility Layout
601
4.1 Space Equipment Determination and Optimization Design
601
4.2 Equipment Space Layout Planning
601
5 Jack Evaluation
603
5.1 Establishment of Virtual Person and Device Model
603
5.2 Simulation and Comprehensive Evaluation
606
6 Conclusion
606
References
606
The Italic Style: Understanding the Shape Through History
607
Abstract
607
1 Introduction
607
2 Historical Writing Systems and Styles
608
3 The Italic Style, Understanding the Shape Through History
609
4 Conclusion
616
Acknowledgments
617
References
617
Graphic Design and Cinema: Portuguese Movie Posters from the Nouvelle Vague Period
619
Abstract
619
1 Introduction
619
2 Nouvelle Vague Cinema
620
2.1 Portuguese Nouvelle Vague Cinema
620
3 The Poster: Paths and Technologies
621
3.1 The Poster in Portugal
621
3.2 The Movie Poster
622
3.3 The Nouvelle Vague Movie Poster
624
3.4 The Portuguese Nouvelle Vague Poster
624
3.4 The Portuguese Nouvelle Vague Poster
624
4 The New Cinema Poster in Portugal: Analysis and Characteristics
625
5 Conclusion
629
Acknowledgments
630
References
630
At Hand, the Brain of Men
631
Abstract
631
1 Introduction
631
2 The Hand, from Yesterday
632
3 The Brain of Today
634
4 The Man, Tomorrow
635
Acknowledgments
636
References
636
Exploring Design Requirements of Outdoor Fitness Equipment for Young People
638
Abstract
638
1 Introduction
638
2 Outdoor Physical Activity and Outdoor Fitness Equipment
639
3 Methodology
640
4 Results
641
4.1 Activity Levels of Participants
642
4.2 Young People’s Needs Regarding Outdoor Physical Activity
642
4.2.1 Personal Needs
642
4.2.2 Social Setting Needs
643
4.2.3 Practical Needs
644
5 Discussion
645
Acknowledgments
647
References
647
Design Ergonomics for Human Beings and Wild Animals in Densely Populated Cities: A Design Case in Hong Kong Country Parks
650
Abstract
650
1 Introduction
650
2 Method
651
2.1 Field Visits
651
2.2 Interviews
652
3 Findings
653
3.1 Current Issues
653
3.2 Interviews
653
3.3 Proposed Design Solution
655
4 Conclusions
656
Acknowledgments
656
References
656
Research on Guiding Sign Ergonomic Setting Based on Visual Sensitivity in Long and Narrow Passageway
658
Abstract
658
1 Introduction
658
2 Experiment
659
2.1 Experimental Material
659
2.2 Experimental Environment
660
2.3 Participants
660
2.4 Procedures
661
2.5 Data Analysis
662
3 Results
662
3.1 The Result of the Impact of Height on Angle Value
662
3.2 The Result of the Impact of Distance on Angle Value
663
3.3 The Suitable View Angle of the Guiding Sign
663
4 Discussion and Conclusion
664
Acknowledgments
665
References
665
The Application of Ergonomics of the Built Environment in Architectural Projects as a Benefit for the Hearing Impaired
666
Abstract
666
1 Introduction
666
2 Universal Design and Accessibility
667
3 Assessment Methods in Design of the Built Environment
669
4 A Deaf Space Methodology
670
5 Conclusion
671
References
671
Design Applications
673
A Synthesis of Sociotechnical Principles for System Design
674
Abstract
674
1 Introduction
675
1.1 Background and Context
675
2 Rationale for the Design of STS Principles
676
3 Method
680
4 Synthesised Principles for Sociotechnical Systems Design
681
5 Conclusion
682
Acknowledgements
683
References
683
Cut Me Off: An Exploratory Study About How the User Perceives the Information of Clothes Textile Labels
686
Abstract
686
1 Introduction
686
2 Methodology
688
3 Results and Discussion
689
4 Conclusion
690
References
691
Ergonomic Research in Civil Aircraft External Service Design
692
Abstract
692
1 Review
692
2 General Layout and Ergonomic Design of External Service
692
3 Accessibility Design
693
3.1 Height Design of Service Interface
694
3.2 Operation Task Accessibility Design
695
3.3 Visual Accessibility Design
696
3.4 Operation Convenience Design
697
4 Error Prevention Design
698
5 Operation Safety Evaluation and Design
698
6 Summarize
699
References
700
Design for Children - Ergonomics in a Ceramic Tile’s Project
701
Abstract
701
1 Introduction
701
2 The Study
702
2.1 Method and Aim
702
2.2 Results
703
3 Conclusions
707
Acknowledgments
707
References
707
Graphic-Semantic Expressions Map: A New Tool on Design Teaching
709
Abstract
709
1 Introduction
709
2 Problem
710
3 Design Process
710
4 Graphic-Semantic Expression Map
711
4.1 How It Works
712
5 Conclusions
718
References
719
Research on Ergonomic Design and Evaluation of Office Backrest Curve
720
Abstract
720
1 Introduction
720
2 Questionnaire
722
2.1 Subjects
722
2.2 Question Setting
722
2.3 The Result of the Investigation
722
2.3.1 Discomfort Analysis
722
2.3.2 Causes of Discomfort in Headrest Design
724
3 Experiment
725
3.1 Participants
725
3.2 Equipment
725
3.3 Spinal Measurement
725
3.4 Office Chair Backrest Measurement
726
3.5 Data Analysis
727
3.5.1 Fitting of Human Spine Curve and Office Chair Back
727
4 Conclusion and Discussion
728
Acknowledgments
729
References
729
Assessment of Portuguese Firefighters’ Needs: Preliminary Results of a Pilot Study
730
Abstract
730
1 Introduction
730
1.1 Portuguese Firefighters’ PPE Study
731
2 Materials and Methods
731
2.1 Data Collection
732
2.2 Data Analysis
732
3 Results
732
3.1 Demographic Information
732
3.2 Turnout Gear Selection
733
3.3 Turnout Gear Protection Level
733
3.4 Turnout Coat Fit Issues
734
3.5 Turnout Pants Fit Issues
736
4 Discussion
737
4.1 Turnout Ensemble Sizing
737
4.2 Turnout Ensemble Fit
737
4.3 Gear Fabrics
738
4.4 Turnout Gear Maintenance
738
4.5 Personal Hygiene
739
4.6 Study Limitations
739
5 Final Considerations
740
Acknowledgments
740
References
740
“Possible But Improbable Spaces”: From Interior Design Experience to Jewellery Creation
742
Abstract
742
1 Genesis of the Project
742
2 Project Methodology
749
3 Conclusive Synthesis
749
References
750
Service Mapping: Case Study of University Waste Management System
751
Abstract
751
1 Introduction
751
2 Methodology
752
2.1 Product-Service-System (PSS)
752
2.2 Ergonomics in PSS
752
3 Mapping
753
3.1 Current System
753
3.2 Problems Identified
754
4 Co-created Action Plan
757
4.1 System’s Reconfiguration
757
4.2 Building Trust
757
4.3 Feasibility
758
5 Discussion
759
6 Conclusion
760
References
760
Current Theoretical Developments and Applications of Fitts’ Law: A Literature Review
762
Abstract
762
1 Introduction
762
2 Methods
763
3 Results and Discussion
763
3.1 The Discussion of Fitts’ Law
763
3.2 The Extensions of Fitts’ Law
764
3.3 The Applications of Fitts’ Law
765
4 Conclusion
766
References
767
On Girls Bra Design for the Demand of User
770
Abstract
770
1 Introduction
770
2 Research Status of Girls Bra
771
3 Research Method
771
3.1 Extraction of Influencing Factors
771
3.2 Questionnaire Design
773
3.3 Basic Information of Research Subjects
773
4 Discussion and Analysis
773
4.1 Reliability and Validity of Questionnaires
773
4.2 Weight Ratio Analysis of Bra Demand Factor for Girls
773
4.3 Research Results and Analysis of Weights of Factors
774
5 Conclusion
776
References
777
Effects of Playing Surface on Physiological Responses and Performance Variables of Hockey Players
778
Abstract
778
1 Introduction
778
2 Aims and Objectives of the Study
779
2.1 Hypotheses of the Study
779
2.2 Method and Procedure
779
2.3 Results and Discussion
780
3 Conclusion
782
References
782
Role of Postural Control Exercises and Pelvic Floor Strengthening Exercises on Chronic Low Back Pain of Women with Sitting Jobs
784
Abstract
784
1 Introduction
784
1.1 Need of the Study
785
1.2 Aim of the Study
785
1.3 Objective of the Study
786
1.4 Hypothesis
786
2 Review of Literature
786
3 Methodology
786
3.1 Procedure
787
3.2 Dependent Variables
787
3.3 Independent Variable
787
4 Results
787
5 Discussion
789
6 Conclusion
790
References
790
The Role of Organizational Factors in Development and Progression of Wrist Disorders: Psychosocial Aspects
792
Abstract
792
1 Introduction
792
2 Methodology
795
2.1 Identification of Workplaces and Subjects
795
2.2 Survey on Different Psychosocial Factors and Principal Component Analysis (PCA)
795
3 Results
796
3.1 Demographic Data
796
3.2 Work Sectors and Activities
796
3.3 PCA
797
4 Discussion
800
5 Conclusion
801
References
802
Developing a Framework that Can Assist Designers to Identify and Incorporate Notable Cultural Elements into Products Designed for Tourists
803
Abstract
803
1 Introduction
803
2 Methodology
805
2.1 Phase 1: Extracting Cultural Elements from Tourists
805
2.2 Phase 2: Categorizing the Cultural Elements Using Card Sort
806
2.3 Participants Demographics
806
3 Results and Discussions
807
4 Conclusions
812
References
813
Design Interventions of an Exergame for Fall Problem in Indian Older Adults
814
Abstract
814
1 Introduction
814
2 Methodology
816
2.1 Participants and Selection Criteria of the Study
816
2.2 Experiment and Interview Process
816
2.3 Exergame Design Process
816
3 Findings, Design Modifications and Recommendations
818
3.1 Findings from the Pilot Studies
818
3.2 Design Modification
821
3.3 Design Recommendations
822
4 Discussion
822
Acknowledgements
823
References
823
A Re-look into the Information in Multimedia Design and Animation Theme Presentation
825
Abstract
825
1 Introduction
825
2 The Objective
826
3 Experiments: Theme Based
826
4 Setting up the Experiment: Planning and Conducting Survey
826
5 The Context of Interactivity
826
6 Sample Size
827
7 Identification of Students’ Segment and Respondent Profiling
827
8 Administration of the Test for the Focus Group
828
9 Summary of Responses of Focus Group Study
828
10 Some Observations on the Methodology and Its Limitation
829
11 Conclusion
830
References
830
Author Index
831