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Computing in the Web Age

Robert Dilligan

 

Verlag Kluwer Academic Publishers, 2002

ISBN 9780306469657 , 352 Seiten

Format PDF, OL

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39,95 EUR

  • Erst ich ein Stück, dann du - Sachgeschichten & Sachwissen - Dinosaurier - Für das gemeinsame Lesenlernen ab der 1. Klasse
    Die Jäger - Thriller
    Einfach fantastisch! - Neue Rezepte, Tipps & Tricks der Spitzenköchin -
    Die wunderbare Welt der Rosie Duncan - Roman
    Ich koch' einfach! - Lieblingsrezepte mit regionalen Produkten
    Martha Argerich - Die Löwin am Klavier
    Sterben - Roman
    Der kleine Wählerhasser - Was Politiker wirklich über die Bürger denken
  • Heile Welt - Roman
    Der Besucher - Roman

     

     

     

     

     

     

     

 

 

Contents

7

Acknowledgments

11

Introduction

13

Chapter 1 From ENIAC to the World Wide Web to

19

COMPUTING ON THE WORLD WIDE WEB

19

ENIAC AND THE DEVELOPMENT OF THE MODERN COMPUTER

20

EDVAC: VON NEUMANN ARCHITECTURE

25

VON NEUMANN ARCHITECTURE: AN OVERVIEW

27

DISK DRIVES

29

THE RISE AND FALL OF MAINFRAME COMPUTERS

32

THE HISTORY OF HTML: 1969 AND ALL THAT

34

THE DEVELOPMENT OF THE INTERNET

42

SELF-WILLED MACHINES: THE FUTURE OF THE COMPUTER

48

Chapter 2 Binary Numbers, ASCII Code, and the Turing Machine

57

BINARY NUMBERS

57

RANDOM ACCESS MEMORY

69

THE QUICK BROWN FOX

73

THE TURING MACHINE

86

Chapter 3 The CPU as a Turing Machine

101

A VIRTUAL MACHINE

101

SWAPPING VALUES IN MEMORY

109

PROGRAM COMPILATION

115

PROGRAM LOADING AND EXECUTION

120

HOW COMPUTERS COUNT

127

BRANCHING AND LOOPING

130

CALCULATING TABLES OF NUMBERS: HOMAGE TO CHARLES BABBAGE

134

VARIETIES OF CPUs

139

Chapter 4 The World According to Programmers

141

STRUCTURED, OBJ ECT-ORI ENTED PROGRAMMING

141

PROGRAMMING A GRAPHICAL USER INTERFACE

146

ALGORITHMS + DATA STRUCTURES + INTERFACES = PROGRAMS

157

DESIGNING A GRAPHICAL USER INTERFACE

159

DOWNLOADING JAVA PROGRAMS AND THE JRE

161

THE WORD FREQUENCY PROGRAM

163

KEY WORD IN CONTEXT FILE SEARCH

174

KEY WORD IN CONTEXT DIRECTORY SEARCH

178

Chapter 5 Connections to the World Wide Web

183

NETWORKS: WHY AND HOW

183

INTERNET SOFTWARE

188

CLIENT/SERVER PRO GRAMMING

190

THE INSCAPE OF NETSCAPE

196

SEARCHING THE WEB

200

SAVING INFORMATION FROM THE WEB

214

Chapter 6 HTML Programming and Web Publishing

229

FROM PRINT TO HYPERTEXT

229

FONTS, TEXT ALIGNMENT, AND SPECIAL CHARACTERS

242

MULTIMEDIA: COLORS, IMAGES, SOUND, AND VIDEO

245

CAPTURING WEB IMAGES FROM THE COMPUTER SCREEN

248

COMPRESSING IMAGES

251

POSITIONING AND SIZING IMAGES ON WEB PACES

254

WEB VIDEO AND SOUND APPLICATIONS

258

PUBLISHING ON THE WEB: FTP AND A TOUCH OF UNlX

262

Glossary

277

Appendix A Turing Machine Trace Files

291

TURING MACHINE PROGRAM 1 OUTPUT

291

TURING MACHINE PROGRAM 2 OUTPUT

294

TURING MACHINE PROGRAM 3 OUTPUT

298

Appendix B Assembler Program Execution Trace Files

305

PROGRAM SWAP TRACE FILE

305

PROGRAM COUNT TRACE FILE

309

PROGRAM LOOP TRACE FILE

313

Appendix C Downloading JAVA Programs for Windows

327

SOFTWARE ACCESS AND INSTALLATION

327

DOWNLOADING THE SELF-EXTRACTING ARCHIVE

328

DOWNLOADING AND INSTALLING JAVA RUNTIME ENVIRONMENT ( JRE)

333

RUNNING JAVA APPLICATIONS USING THE JAVA RUNTIME ENVIRONMENT

336

Notes

339

Index

347

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